Control players are basement dwelling gremlins. Their fun is making sure no one else can have fun either. These people call everything aggro unless the deck can hold the opponents hostage until turn limit or someone explodes to fatigue without the help of additional draw from cards.
This thread reminds me of a recent game where my priest opponent took the whole time during the mulligan phase, I passed turn 1, they coined Far Warch Post turn 1 and roped me, then I conceded. I donāt care about my rank, and Iām not into being tortured for someone elseās fun. That said, I do not begrudge anyone who enjoys those decks, and I am not above playing decks that others find tortuous
Jeez man at least Iām courteous enough to be quick about filling and emptying the board and telegraphing that I just reloaded my hand so the opponent can spend all the time they need processing the likelihood of the next thing they play surviving to their next turn. Dalaran Heist gave me Nozdormu simulation training, I donāt waste time staring at a discover or the like unless the choices were so bad I stopped to laugh at them and verbally say āAll of these are terrible!.. that one I guess?ā.
Iāll be the first to admit controls built to stomp the BOARD specifically, just pull out your spells n steel and shoot us to death, see how much lifesteal we can abuse without targets to steal from!
I donāt play discard or self pain warlock yet Iām still offering up my Achilles heel for all to see
D-Does this mean Iām a āniceā control warlock?
a) actual abuse of the system to tilt opponents,
b) forgetting to click end turn, or thinking it accepted it when you did click on it, but it appears that you havenāt; and
c) being occupied somehow elsewhere (real life job, kids, drivingā¦)
I also hate roping and I hate playing against good opponents who professionally rope, but I can easily imagine b) and c) being the causes of many of such roping turns, simply because they also happened to me, multiple times xD
No you are playing one of the many kinds of aggro warlock. Itās impossible for Warlock to even build a control deck that fits the criteria of control freak standards.
Impossible you say?
Wait till I finish taking Zayle the Evil Cloak to the dry cleaners. Then youāll see what a ātempoā or ācontrol freakā warlock looks like
How is it possible to have a 40 minute game if you arenāt playing a control deck as well? You must be confusing the deck archetype you are playing, or you are exaggerating the time of your matches.
A turn is only at maximum length 75 seconds. This means, in order for the game to last 40 minutes you would have a game where both players have fully roped each turn duration every single turn-- until turn 16.
You would have to be playing a control deck to be getting to turn 16 and since both players donāt use the full turn duration every turn you are more likely getting to turn 25 or higher in a 40 minute game. This is very close to being impossible as a combo or aggro deck since by this point you would be well into fatigue and completely out of resources much before then.
You ever hear the definition of insanity? Itās doing the same thing over and over again expecting a different result.
A druid gets the idea that they should back off after the 4th board clear, a warrior or someone else who can kick the sand castle youāre building in on demand doesnāt until theyāve already exhausted all their own board clears. Which means the alleged 40 minutes in question is you both trading board clears like youāre playing go fish and never trying to extend more than either of you know you can get away with.
Yes, it is possible to run out of resources eventually, no gun is truly infinitely loaded, but thatās why some rounds are blanks, meant to trick the opponent with a fake out, and some are hollow points, meant to be the killshot.
But if your opponent keeps stealing your ammo, or if they JUST WONāT STOP HUFFING RENO JACKSON LIKE ITāS AN ADDICTION for health, it can culminate in BOTH of you hitting fatigue and sharing a face as you both hit the end turn button in vain hoping something different will change the result.
That, my friend, is MY definition of insanity warlock, in itās now OCD user friendly state. Make the opponent do the same thing expecting a different result until they see the insignificance of their actions
With no due respect Mr. Quark sir, your wall of text was bigger than mine. I can read yours just fine though, in fact it I just stopwatched it, takes exactly 1 minute 12 seconds to read all of BOTH of what we said
Okay that made a lot of sense to me believe it or not. I am kinda new to Hearthstone and yesterday i was playing against a druid i almost killed him he had 4 hp and he almost ran out of cards and then it all suddenly fall apart and 2 rounds he refilled his deck with 16 cards. It was nearly 40 mins playing against him. At the end of the game he managed to get 295 armor and suddenly he summoned odyn was about to hit me with over 295 dmg before i concede.
It was my first experience against such a deck that can replicate itself? or photo copy? whatever it was, it was miserable.
itās actually smaller than yours, anyone can see that yours contains more words. Also mine was segmented into readable paragraphs, which you copy quoted to look like a wall of text in your mention