I enjoy Whizbang's splendiferous Decks, but it shows

…how little the Hearthstone developers understand their own game. Which explains why they often fail so hard at balancing.

I’ve played almost 500 ranked games with it by now. The highest I could reach yet with only playing Whizbang was Diamond 3. (Didn’t play any other decks for ranked this month).

The Questing Deck offers you casting spells twice after a (for today’s pacing way too slow) questline, but there are barely any spells in the deck that could benefit from it. Even with the option to generate some, it’s very inconsistent.

Deck of Heroes is the worst, you’ll most likely die before you can put anything meaningful out because the mana curve is just too high. Also, Blizzard failed to change “if your deck contains zero duplicates” to → “if your deck didn’t contain duplicates at the begin of the game”, which means if you play against plagues you can concede instantly since your entire deck is being rendered useless.

Rainbow Deck is simply too slow. When you finally played enough different spell schools to benefit from the only 4 cards in the deck that do something with it, you’re almost dead. It’s baffling how there aren’t more “[…]for every spell school you played this game” cards in it.

The Nonuplet Deck can be fun, but only if you draw all your Automations at the beginning and are able to overrun the opponent before he can react. There’s Pip in it, but it doesn’t make sense since you can never save up your Automations in order to copy them. You also don’t have enough card draw in order to fill your hand and copy stuff fast enough, you simply can’t afford to keep anything in your hand. Love Everlasting doesn’t make any sense in this deck since you’ll rarely run into situations where you a) want to even play a spell and b) need mana cheat for it, because your hand will be as empty and lack so many options, that you could as well just spend your entire mana.

Deck of Discovery also needs something additional to Yogg, him alone as defined WinCon is simply too fragile.

The other decks are mainly enjoyable, some are a lot of fun even if the winrate isn’t too good. But there are many Decks that need complete reworks and other need tweaks.

The >evil< deck for instance which completely builds upon lackeys features Rafaam, which makes absolutely no sense. You’ve got tons of synergy cards for your lackeys, including the big buff that sets them to 4/4 for the entire game. Why would you then want to replace your entire deck with random legendary cards?

Hope to see some updates on Whizbang, maybe the developers can team up with some people who have a better understanding of deckbuilding.

I would also like to see more decks that contain special cards that aren’t available in constructed normally. It’s fun to play lackeys or treasures in standard, that’s imo the biggest fun factor of Whizbang. We don’t need decks that mainly function with cards that we could as well just put together in constructed like the Deck of Wishes. The Wishes are fun, but the rest of the deck is just standard.

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Whizbang is meant to be bad. It is something you play when you want to try something new or don’t have cards.

Winning is not why people use it.

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You imply it’s not on purpose. It doesn’t make that much money to support it, because it doesn’t need other cards.

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No it’s not. I don’t know why people come up with this poor excuse.

Of course it’s not on purpose. You don’t design freaking 11 decks only to make them bad.

You imply that they didn’t put in the effort because it wouldn’t be financially profitable, but if that was the case, the card wouldn’t exist in the first place. Designing 11 decks for only one card would be the worst input/output ratio if money was a concern - clearly it was not, otherwise they would’ve just saved their time printing this card and instead did another cheap filler card.

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I don`t think the deck is ever meant to be good or viable in any way and i can give you some of my reasoning

  1. The biggest issue is of course that you lack any sort of control, like say for example i see aggro is showing a lot on ladder so i switch to control, you can`t do that, the basis of climbing is trying to figure the meta and works best in it
  2. Card quality is self explanatory
  3. Even if i they wanted to make whizbang good, why would they?, having people craft a single legendary and get basically the whole set is not a very profitable or good idea
  4. The whole point of these decks is to play some fun random decks and maybe help new players get accustomed to the game in a friendlier manner
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Whizbang decks suck.
Only the Warlock deck is playable.

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If a card that literally builds the deck for you was good then why would you even learn other game aspects?

Also…
Triple Quests , 20 card decks…

Did you imagine How much people would whine If stuff like this existed out of a pre constructed deck?

Those decks are made for casual play and before you continue to talk about how people are wrong.
They’re even banned from tournament play Just in case someone still insist.

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i feel more clueless then usual, i have no idea what most of those decks listed are lol

the decks are for fun, they arent meant to be good

They are meant to be just good enough but not bad enough to entice players to try and acquire the cards to build the deck for themselves. Whizbang is nothing more than a marketing tool.

A couple top players have tried to make legend using the card as a challenge and the best any of them could get to was D5. From that point it was impossible to keep even a 40% win rate.

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It’s almost none of current expansions, Whizbang mainly has extra cards that you can’t get normally.

That’s not an issue because skill matters. Whizbang has actually a high learning curve and you can win with many of these decks, there are just 4 or so that really fall behind and they need to at least give you a chance to win.

I’ve been building my own decks for 10 years and I hit legend many times with them. But most people only throw money at the game and then play netdecks, so I don’t see how your argument comes into their way. They’d just do what they always do: Play premade decks.

You can check them out here:

https://www.hearthstonetopdecks.com/all-splendiferous-whizbang-deck-lists-and-gameplay-tips/

That’s not true, many of them are actually pretty good. Wonderful, Shrunken, Villains, Treasures and Legends are fantastic. Nonuplet, Discovery and Wishes are “good enough” and then Questing, Heroes and Rainbow do really suck.

Even if fun is the goal then these 3 decks need a complete rework, because they’re not.

Well like I said, I made it to D3 only playing Whizbang this season with a winrate slightly over 40%. Legend is definitely achievable if you’re patient and put in a lot of time to make up for those 3 really bad decks.

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you are more than welcome to think that

but you are wrong

the end

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Nope, you’re wrong. Hard numbers > your opinion.

oh and can you point out these hard numbers?

i need real evidence, not just you saying things

but you dont have any

you cant even get legend with the decks

hard to trust you at all

Yeah my point is not that you can’t win, someone climbed to legend with basic cards, the point is that you are making things way harder for yourself, if you are picking a sub-optimal strategy you shouldn’t expect to win often regardless of how of skilled you are, this is a game of chance at it’s core and card quality play a huge on deciding who wins and who doesn’t

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https://ibb.co/xSXGb8P

Won 9 out of 12 games with Whizbang only from D5 to D3.

Well, I don’t know if you can, but for a good player it’s definitely possible. You just need to play long enough so you don’t pull the 3 decks I criticized in my OP too often. If you don’t - which I didn’t in the run above - chances to win are looking pretty fair at Diamond.

Again, it’s not about how hard it is. I hit legend every month with decks I completely develop on my own. I’m not playing Whizbang to end up with an even higher winrate.

I’m playing Whizbang for the fun. But the fun factor is constantly getting sabotaged with those 3 absolutely unfun (because useless) decks in it that you pull on the regular. I never stated in my OP that they’re supposed to be the best decks that HS ever saw. I just want them to be fair so that you have a chance when you play well - just as with the other decks that Whizbang has to offer.

This is really not an “either or” choice. You can definitely remake these decks so that they’re “good enough” without throwing off any balancing.

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12 games isnt enough data, i need at least a thousand

it seems you are not that player

zero evidence

No, you don’t. Your claim was that the Whizbang Decks are “not good”. Bad decks won’t pull 12:3 in Dia 5+. The fact that this is possible shows that the deck’s aren’t bad. The explanation about the Deck-Tier-Divisions obviously demanded too much from your current skill level, which is why you can’t make sense of all the data presented.

I knew you would come up with poor excuses, you’re the typical troll that exists in any forum.

Enjoy my ignore list.

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oh wow, the person with zero evidence, cant prove anything

nerfs and buffs are based on thousands of games, not tens of games

what good is there in making a single card that can get legend every month

what money would be made from that?

if i only need to craft 1 card for the next 4 expansions?

or

would it make sense to add bad decks into it, to make sure that reaching legend would be overly difficult?

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