…how little the Hearthstone developers understand their own game. Which explains why they often fail so hard at balancing.
I’ve played almost 500 ranked games with it by now. The highest I could reach yet with only playing Whizbang was Diamond 3. (Didn’t play any other decks for ranked this month).
The Questing Deck offers you casting spells twice after a (for today’s pacing way too slow) questline, but there are barely any spells in the deck that could benefit from it. Even with the option to generate some, it’s very inconsistent.
Deck of Heroes is the worst, you’ll most likely die before you can put anything meaningful out because the mana curve is just too high. Also, Blizzard failed to change “if your deck contains zero duplicates” to → “if your deck didn’t contain duplicates at the begin of the game”, which means if you play against plagues you can concede instantly since your entire deck is being rendered useless.
Rainbow Deck is simply too slow. When you finally played enough different spell schools to benefit from the only 4 cards in the deck that do something with it, you’re almost dead. It’s baffling how there aren’t more “[…]for every spell school you played this game” cards in it.
The Nonuplet Deck can be fun, but only if you draw all your Automations at the beginning and are able to overrun the opponent before he can react. There’s Pip in it, but it doesn’t make sense since you can never save up your Automations in order to copy them. You also don’t have enough card draw in order to fill your hand and copy stuff fast enough, you simply can’t afford to keep anything in your hand. Love Everlasting doesn’t make any sense in this deck since you’ll rarely run into situations where you a) want to even play a spell and b) need mana cheat for it, because your hand will be as empty and lack so many options, that you could as well just spend your entire mana.
Deck of Discovery also needs something additional to Yogg, him alone as defined WinCon is simply too fragile.
The other decks are mainly enjoyable, some are a lot of fun even if the winrate isn’t too good. But there are many Decks that need complete reworks and other need tweaks.
The >evil< deck for instance which completely builds upon lackeys features Rafaam, which makes absolutely no sense. You’ve got tons of synergy cards for your lackeys, including the big buff that sets them to 4/4 for the entire game. Why would you then want to replace your entire deck with random legendary cards?
Hope to see some updates on Whizbang, maybe the developers can team up with some people who have a better understanding of deckbuilding.
I would also like to see more decks that contain special cards that aren’t available in constructed normally. It’s fun to play lackeys or treasures in standard, that’s imo the biggest fun factor of Whizbang. We don’t need decks that mainly function with cards that we could as well just put together in constructed like the Deck of Wishes. The Wishes are fun, but the rest of the deck is just standard.