I don't want to see your stupid pet

Then it’s at least 1800 dust, even. :grinning:

But that was a ‘high roll’, indeed.

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Seems to cause significant lag for me when I queue against an opponent who runs the pet, if I’m using my phone.

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We see those things, but the player can’t interact with them. They can, and will, interact with the trollosaur just to wind up opponents while roping, or to try to distract their opponent.

There’s a reason emotes are squelchable, its because some players abuse emotes. Yeah, we could just ignore emotes, but they are distracting and annoying. But what’s the point of squelching the speech bubble emotes if you can’t stop the annoyosaur from acting them out?

So far, I’ve seen a pet 3 times, total. So far, none of the players have been jerks (which comes as something of a pleasant surprise), by either trolling me during their turn while roping, or trying to distract me during my turn. If that happens, I want to be able to squelch the pet. I’m not asking to make the trollosaur disappear, I just don’t want to see the animations.

If I hit squelch, I want to squelch the emotes AND the pet animations.

Envy little Child, just to annoy Guys like you it was worth spending this Money :wink:
You dont want to see it? I dont care you have to see it next time when you play against me envy little Child :grinning:

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Apparently the pet turns on by default for every new deck you create. You have to toggle on the “Favorites only” checkbox so that it doesn’t appear.

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Negative attention is still attention when you’re a lonely loser with no friends right? Have fun trolling

Oh, truly?

I thought it’s because some players dislike those emotes. What’s an ‘abuse’ is very subjective and… debatable, so to speak.

You see, some… players use ‘Well played’ before winning a game, for which, I think, they should at least be disqualified, receive a lifelong ban or something like that, and yet, they also speak of ‘BM’ or ‘emote abuse’. You see where I’m going with this?

Wait a minute, do you even see if they actually interact with the trollosaur, i.e. play those mini-games?

And another thing: if you squelch the opponent’s emotes, does it still ‘mirror’ them?

I thought most of its reactions are like involuntary emotes, to put it consicely. Not sure about that bit mentioned above, though.

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I would imagine so, but I haven’t yet seen it.

Again, I’ve not seen it happen, but I would hope that squelching the emotes would also squelch the pet animations that go with them. Which is why I’ve said all along that pets need to be squelchable.

Yeah, it has a number of animations that are triggered by stuff happening in the game, and so those animations (unlike emote animations) are not under the direct control of the player. TBH, I’m not so bothered about those, because it happens when a card is played, by which time (if its your turn), you already decided what to do and won’t be distracted from thinking about your next play.

I’ve tried searching youtube for a video of someone playing against a player with a pet, but all I seem to find is streamers showing you how the pet works from the point of view of its controller.

In other words, I want to see a video of what happens when the pet is in the top right corner instead of the bottom left.

Like I said earlier, I’ve come up against players with pets 3 times so far, and none of them used emotes during the game (which was a surprise).

I think they are all automated “emotes/reactions” that are activated even if the user does not emote, like when the pet cries if one of your minions is destroyed, you have to be very dumb to feel trolled by a animation that also increases the dynamism of the game

I faced players with pets more than 100 times and I doubt that their interactions with pets can be visible for opponents. Because I never ever saw any sign of such interactions.

Most things like this can be fixed if they simply put a toggle switches in for what you want and don’t want.
But they won’t do it.
It’s like when world of warcraft removed the sound from hunters shooting their guns. It now sounds like a stapler. A simple toggle switch for the player would have let the player decide if they wanted to hear the sound of gunfire.

A priori I’d assume or guess otherwise.

Maybe they were too busy playing with that pet. :joy:

Have you actually checked the official blog post and all that stuff?

There’s explicitly the part when the pet reacts to the players emotes.

Again, is this comment well-thought-out?

See, for example, this bit:

Aren’t animations in this game lengthy, annoying, laggy etc already, not to mention buggy or problematic sometimes? Now, how about even more of that stuff? Thought of that?

I find hasty exclamations about something being ‘dumb’, ’ ridiculous’ etc not prudent at all. Ever considered the possibility that there might be something outside your particular perspective? Something you’ve overlooked or insignificant to you, but important to someone else? I just wouldn’t jump to conclusions in this case. In light of what’s been said above, I believe excessive animations might be a source of problems and frustration — or potentially become one, knowing how this game is prone to such bugs being introduced.

If some players believe it’s an issue and report it, I’d hear them out.

Animations are a concern when they eat up part of the opponent’s turn, I have not read these problems from mobile players, or even in this post, which is rather driven by pure whim, envy or annoyance because of the system in which they introduced the pet, the latter are the ones i agree with…

I see that you like to cite other posts, it’s okay when they have something of value, otherwise they only make the reading cumbersome…

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Yes.

I’ve read about game being laggy and janky in general on some mobile platforms, also plenty of complaints about animations per se (experienced some of that myself, too), so I thought that with even more animations those problems could add up.

It’s okay if you think the pet animations in particular are fine (I’ve encountered an opponent with one only once and haven’t noticed anything too bad in that regard, but I wouldn’t call it a vast experience), okay otherwise — just please let’s not put hasty labels like ‘dumb’ etc on anything or anyone, I’d say, sounds fair to you?

Yes. The reason I do this is that the forums are often repetitive (a self-illustrating example — I’ve long lost count of pointing that out), and I don’t feel like writing the same stuff over and over again for the umpteenth time. My apologies if that bothers you too much, in the light of what’s been said, I’m hoping for your indulgence. :grinning:

PS Of, and if you mean ‘ridiculous’ in particular, that’s a special case — thus I point out how this term is so overused here. :grinning: Call it a form of protest, if you will, a demonstration. Why, I could even go ahead with a slogan, " ‘Ridiculous’* is ridiculous!" :rofl:

* In every topic or sentence, that is — or maybe cut this part altogether to make it more concise and catchy?

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I would have thought (a priori) that if its on the board, its visible to both players.

That would make sense if that is the case.

In which case, it means the pet’s reactions and emotes which are visible to its controller are automatically “squelched” for the opponent, whether we want to see them or not… Which is absolutely fine by me :slight_smile:

So, unless and until we see any evidence to the contrary (a posteriori), we can conclude that your a priori assumption is correct, and that mine was wrong. I certainly hope that is the case.

I’ve only seen a pet 3 times. In the 100+ games you have seen one, surely someone must have emoted. If so, you would see the pet react, or know that it does not.

I don’t remember, it was possible that no one emoted.
But it was much less possible that no one did any interactions with his or her pet.

I saw that pets reacted to discovering and cards drawing and some other actions on the board, but that was looking absolutely like

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Let’s see: interactive stuff on the board (a.k.a. battlefiled) that’s destroyed by you isn’t visible for the opponent and vice versa, is it?

Thus, I stand by my previous line of reasoning.

Besides, it would have been trickier to implement.

As for references:

https://hearthstone.wiki.gg/wiki/Battlefield

These features are purely cosmetic, and do not affect gameplay in any way. Also, as each player views their own version of the battlefield, any interactions with the board made by the player will not affect their opponent’s board, and will not be visible to them.

It doesn’t mention pets specifically, though:

https://hearthstone.wiki.gg/wiki/Pet .

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Yeah. That would explain it. Thanks :slight_smile:

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I bet you also are an advocate for auto squelch.

But here’s an idea that you might not have thought about… JUST DON"T LOOK AT IT if it bothers you that much.