I don't have time to win 10 ranked matches

Honestly if you don’t have time to win 10 ranked matches in 7 days, than I don’t understand why you’re complaining because that literlaly means you barely play at all.

A daily is 3 matches x 7 = 30 matches a week if you were to do just 1 daily a day.

It depends on how you define “weekly quest”… I played WoW long before I played HS and in WoW a weekly quest was simply a quest given once a week with a big reward. Yes, the requirements were a little higher than a typical daily but they weren’t incredibly high and your average player could knock out the average weekly quest in a day or two, tops!

Now, Hearthstone is not WoW, but let’s take the updated weekly to spend 750 mana and put it in a hypothetical situation. If we hypothesize that an average game lasts 7 turns and you actually spend all mana on all 7 turns then a player will only spend 28 mana per game. That means they need to play 27 games in the week to complete this quest which is roughly 4 games per day. If the person can only play one hour a day and each game lasts 15 minutes on average, then they will be cutting it close to complete the quest but they will complete it.

Sure, the scenario I just pointed out would probably be a very casual case, but not everyone is addicted to this crap-tastic game and it could very well be a real scenario. In this scenario, the slightest change may result in the player not completing the weekly quest. Results such as this would make people not want to play and drive them away.

As for winning the 10 matches…people act like that should be a piece of cake, but depending on the player, the time a person has to play, and RNG…winning 10 matches may be a tremendous feat.

It’s very simple, no one asked for the changes to the weekly quests and they were fine the way they were. Doubling the requirements for minimal XP increase is absolutely stupid and shouldn’t have happened. This is not the way to entice people to play your game.

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Perfect representation of the emotion Blizzard tried to invoke by their give and take technique.

You are being manipulated like a toddler. It was 10 from the start.

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Well, I was not manipulated… to be honest I don’t care if it is 10 or 15… I am not watching progress of the quests like I said… I just reroll the ones I don’t want and play, make them completed mostly unnoticed. I just wanted him to feel better a little… thats all…

The patent certainly says as much, that fomo, frustration at not having what the other player has, and pretty much everything you’ve laid out are all part of the “incentivization” system.

Maybe not for complete buy in, but you did get suckered for the marketing/psychology techniques they employed to make you think “it wasn’t as bad as it could have been.” It wouldn’t surprise me if they get desperate and push the even harder sell:

“you think THIS was bad, some of the discussion involved even HIGHER win requirements!”

Anyone curious about how these basic business practices, look up solem’s “how hearthstone tricks you into spending money.” I’d link it directly, but of all the content creators here, that one video is forbidden here. Funny that.

You know, for once I tend to agree with you!

I think these quests did indeed kept me playing this game daily for years even if I have not spent a dime on it ever since they implemented reward tracks.

And yes, I feel the fatigue over the years and the loss of interest. I pretty much only play Wild with my old cards and old subpar decks that I have not changed for years. Everytime I log out, I wonder why I spent time playing games I barely had a chance to win and I guess like you said , that are the Daily Quests that keep me going.

I really should take a real big break of all this.

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And when players realize they have no reason to log back in (as many have when they find the game in an even WORSE state then when they took a break) the devs won’t be able to bribe them back, not even with ten mega bundles worth of cards.

This is the same advice that started “organically” started popping up in the wow forums too: “just take a break, man…it’s not the game, it’s you!”

Meanwhile, the sub freefall continued to the point where they stopped reporting the numbers. And instead of fixing the game, they continued to play games to hide how much of a ghost town the game had become.

If any of this sounds familiar, it’s because the same tactics are being used here.

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I easily finished all the weekly quests yesterday same day they came out. The increased requirements barely made a difference so it’s pretty much just free extra xp which is nice. I’m not thrilled about the change but it’s been blown up way out of proportion imo.

If you can’t win 10 games in a week are you really even playing the game… enough to care about that?

Doesn’t have the time for 10 rounds of whizbang roulette in the bottom of standard but has the time to not only complain about the alleged 10 rounds but to respond to other peoples thoughts on the 10 rounds. I ain’t mad about how you spend your time I just felt like this needed to be said to put things in perspective.

And some people have the time to respond to the responding of responding.

…and try to convince others they aren’t mad about how other people spend their time. Interesting, how that used to be one of the go to defenses for the pro company crowd.

The easiest way to do it fast, is to go to the other Format you don’t play. E.g. a typical Standard deck easily wins even in Wild; Wild is supposedly with more powerful decks; but since you start at Chicken rank 10 you usually win anyway (if you have a good Standard deck you can even go Diamond 10 or 5 in Wild without much try-hardness).

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