Remember that no matter how much you diminish the chances of Rat hitting the card you need, it will happen, and you will be forced to concede because of it. 10 minutes wasted because of chance.
Imagine being you.
Completely devoid of capability to understand the real message in a text. Unable to think beyond the most basic of understanding.
Sure, mate. Obviously, that’s the entire point of this thread: my desire to play a zero-interaction deck with “maximum solitaire,” or whatever that means.
Actually, your message appears to be frustration that a disruption card disrupted your win condition. It happens. I love combo decks, and I get frustrated with disruption cards, too. This is simply something you have to live with when you play this style of deck. But if you think about it, he had two shots at hitting Sif, a 1/4 chance on Rat #1 and a 1/3 chance on Rat #2. So the chance of him whiffing on both was only 50%. It’s frustrating to be sure, but with only 11 minions in your deck, you’re kind of vulnerable to the Rat. And pretty much any of your minions getting Ratted would be bad. Anyway, sorry for the rotten luck. Good luck on the next match.
It’s all dependent on numbers, which you can only lower but can’t completely eradicate. I could have 10 minions in my hand and there still would be a chance for the game to be over because they just so happened to hit the correct card through chance.
It’s a waste of my time. I play 10 minutes of a game just to be hit with Rat that just so happened to win the dice roll. I am over it. I have NO AGENCY.
It does. It sucks for my combo decks, too. But that’s part of the game. It’s one of the checks on these types of decks. Your opponent could say the same thing, where they are grinding down your HP for 8 or 9 turns and get you down to like 6 HP and then get hit with your OTK because of that one card (in your case, Sif).
Correct. RNG is a fickle mistress.
Quite the contrary. By holding more minions in hand, you are impacting the effect of Dirty Rat. You’re not neutering it (unless you’re in Wild and he plays into Objection!), but you do have some “agency” over its impact.
I am using the most fair, and interactive combo deck in Standard. It’s not like Odyn Warrior which you can play whenever and have the effect last as an aura.
I need to hold onto Sif until I get my combo pieces, which could be filling my hand with cards that are unplayable until I go in, while also controlling the board, and playing around disruption since, again, I need to hold onto Sif.
What I mean is: HS disruption is completely nonsensical. In a game with one-offs for Legendary cards which are usually the win conditions, it’s ridiculous to have random hand disruption that can end the game on the spot.
Since when is disruption a win condition? It’s just completely ridiculous. This ridiculous card that is Dirty Rat was a fair card at its time of creation since it could actually backfire. I have never ever seen Rat backfire these days.
I did do that and what did I get, huh? I held onto the Artificer to play around it and it still hit Sif. Exactly one turn before I had the combo to kill him.
I could also start talking about how he just so happened to get both copies of Rat by Turn 4 in his hand as well, but what’s the point…
Stuff like this shows why Hearthstone is completely unbalanced. A small number of cards in each deck based on the matchup just stomp all over the other player and secure the win if you happen to draw them.