HS targets that you wanted to achieve, but never did

Because it was standard legal. I think thats where your confusion on the comment lies, it was in reference to ROTATED (see: old) adventures, which were cash only for a few years after the format split.

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Alright, but have you got a reference for that? I just don’t remember it
 Found this, for instance:

https://hearthstone.blizzard.com/en-gb/news/19995505

Adventures and Expansions that are not part of the Standard format will no longer be available for purchase from the Shop—this year, that includes Naxxramas and Goblins vs Gnomes.

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Actually that is probably right. The OG adventures were unable to be purchased at all. Their “solution” was to make cards craftable, with the option to purchase later reintroduced. IIRC cash only first, but I might be mistaken on that.

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11 Star bonus it would make climbing to legend so much easier.

Not good enough i gues also its a massive grind especially if your mmr went down.

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I have never received 11 stars. Not even when I hit sub 1000 ranking, which I did twice in my legend grinding days.
I used to tell myself that it’s something that is assigned by the whims of team 5 engineers:)

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Hmmm
 It does essentially guarantee the legendary rank next season if you play enough even with 50% win rate, but it seems more of a convenience than a goal to me, to be honest.

Hmm
 If you just want that ‘Legend’, then 11 stars are like
 getting that mega-sword after you’ve already beaten that final boss, with nothing left to defeat with it — or, at least, nothing you wouldn’t have done without it; a ‘win-more’ bonus, if you will.

If the question is, what’s easier or faster: trying to get those 11 stars or just hitting the Legendary rank with 10 stars normally next month
 I’m not sure, but perhaps the latter is.

As far as I understand, ‘MMR’ isn’t something abstract that exists independently of your ‘performance’. Actually, if it had (gone down) without you playing, i.e. after long inactivity, it might be even easier for you to get back — otherwise it’s supposed to mean a losing streak, more or less.

I dunno how exactly that ‘MMR’ works
 In case of Elo rating, for instance, it corresponds to the expected win rate of one player against another and could actually be a good indicator, but in this game, those are just some hidden numbers assigned by a dubious algorithm — I dunno how to interpret them: say, what’d Elo rating in a game of roulette look like? And Hearthstone? :face_with_raised_eyebrow:

Hit it a few times (EU, Classic), most notably — when climbing from the very bottom after years of inactivity, when every rank was like D5
 After this kind of win rate, I suppose, they had no other choice than to give it to me. :grinning: In suqsequent seasons, sometimes I’d hit it, sometimes not. But, as far as I know, it’s supposed to be related to a high win rate.

Funny: in my case, then, it’d be something I haven’t really aimed for, but hit it nonetheless.


Another one for me on the subject, though: clearing all of last week’s mythic boss rushes with a reasonable investment of time and effort on a case of bad design. In the end, cleared 3 out of 6, the first two being even farmable, didn’t bother with the rest
 Ah, well, no matter. :grinning:

Goal
Prove the game is rigged

Reason never did
It’s obvious

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Ive always wanted to cast my entire deck as a demon hunter in a single turn


But the turn timer is too short

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Getting the Arthas portrait from KFT.

I stopped at Paladin. I just can’t bring myself to craft cards to play Paladin, let alone to get a Paladin hero portrait.

Getting all the gadgets in the full Uldum PvE content.

That 3rd boss in Heroic is brutal.

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There was a time when all KotFT cards were in Core, making it a perfect opportunity to do some old missions on a budget, by the way ---- and very thematically fitting for Icecrown in particular, too
 Although that one was doable with a Four Horsemen deck, requiring also some legendaries like Beardo etc (there’s actually a guide online) — not so ‘budget’, perhaps, but still.

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There’s plenty of data out there that it matters. As rank increases, the popularity of decks changes, the overall winrate of Archetypes change, and even the matchup winrates change. In some cases Deck X is favored over Deck Y at low ranks but Y is favored over X at top Legend, without changing a single card of deck list. It’s denial to pretend as if skill doesn’t exist in this game because it literally warps the meta around itself.

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I actually think the two statements:

  • There exist high performing decks that require near zero levels of skill to pilot near perfectly.

  • There exist high performing decks that don’t perform well unless a minimum level skill of pilot is reached.

Are not mutually exclusive. In fact, I think there is both empirical and anecdotal evidence that strongly support both statements.

So those people yelling “Hearthstone takes no skill” and those yelling “Hearthstone takes a lot of skill” are both correct, just both sides typically don’t realize the other side is correct as well.

/shrug

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I agree.

I disagree. And the difference is that “Hearthstone” is not synonymous with, say, “Pirate Questline Warrior,” nor with “Garrote Rogue.” (Yeah I haven’t played Standard seriously in a while.) And the people I’m arguing with aren’t saying “there exist high performing decks that require near zero levels of skill to pilot near perfectly,” they’re saying “skill doesn’t exist in Hearthstone.”

I don’t really believe in skill floors or skill ceilings. Instead what I imagine is more like a continuous graph where the x-axis is skill and the y-axis is performance, and different decks have different curves BUT more skill always translates to better performance, even if for some decks that slope is barely above zero at points while for other decks that slope is steep at points. But the core is that you’re still absolutely right that skill is way more important for some decks than others.

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Mutual exclusion is a staple in these forums:)

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There’s much more than just two statements. How about this one: ‘Out of a hundred games that you win or lose, it’s something in the order of, say, one per cent (per mille, etc
 dunno the exact number for particular modes, don’t care — suffice to say it’s a small parameter) that you do so due to skill (or lack thereof, respectively), the rest is determined by Ben Brode random outcomes’. In other words, ‘there’s a one per cent chance that Hearthstone takes some skill’. In this light, I can’t agree with this:

In fact, that one per cent, per mille etc looks much closer to one ‘pole’ than the other to me, to the point where it is a reasonable model.

You are being politically correct, though. :grinning:

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The thing about this is that matchmaking is specifically designed to cover this all up. In Ranked, matchmaking is done according to a measurement of your skill — perhaps not a perfect measurement, but that’s what MMR is trying its hardest to measure. So while there can be a tremendous skill gap between two Ranked Hearthstone players, it is practically impossible those two players to ever actually play a match against each other. Instead you’re always paired against opponents who are at roughly your skill level.

Because of this, it’s essentially impossible to experience the impact of skill through direct personal experience. It needs to be seen by looking at large volumes of data from different ranks, such as contrasting Bronze-Gold statistics versus Legend statistics. The impact is clear and huge when you zoom out, outside of the personal experience.

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Oh, yeah, the famous rigged HS matchmaking. :smirk:

What is ‘MMR’ anyway?

See above re Elo rating
 Perhaps I could elaborate on that some more: the chance of Bob winning against Alice is quite reasonably predicted by the difference in their Elo ratings. In a game of HS, putting the unknown rigging factor aside, the chance of a rank 1 legend player winning against a Bronze 10 player is 50% plus-minus a vanishing epsilon.

Ha! Quite the opposite, considering, for instance, the abundance of bots, including obviously dumb and crude ones, throughout all these years (there’ve also been season beginnings, by the way). I’ve posted this a couple of times as a characteristic illustration of the role of skill, but perhaps I’ll do it once more:

So yeah, to make this post not so off-topic, I’ll list this particular target here: finding that prominent role of skill in this game.

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having A.F. Kay be afk for 3 turns and ending up 1st place. Never happened, tried zillion times though. Tips are welcome!

This is a breathtakingly moronic thing to believe.

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In particular, looks like I’ve missed this:

An interesting interaction there, which I’ve either not tested or forgotten. Well, as said, no matter. :grinning: That horrible boss is gone anyway (another Shek’zara first this week, though :thinking: ), and testing it sometimes takes hours, which I didn’t want.

Says who
 or what? :rofl:

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