I used to play quite a bit in the past, not much lately. I check the game sometimes, nothing really changed for better in this last year or two.
Personally I’m a big fan of fatigue and grinder decks, which pretty much died long ago when blizzard decided that matches longer than 5 minutes shouldn’t be allowed, introducing overpowered win conditions in the game to force everyone to play proactive. Even control decks are now forced to have clear and absolute win conditions.
I stopped spending money when they first introduced jade idols, which single handendly killed an entire archetype, and I don’t regret it one bit.
-Aggro decks and midrange have mechanics to not run out of value, some have hero cards or combos that makes them even stronger in the late game.
-There are still overpowered combos that are way too easy to pull off.
-There are decks that have almost 100% win rate against an entire archetype.
-No strategy or thinking, most of the time what you have to play is obvious.
They have this idea fixed in mind that the game should be simple, easy and matches short. Is Dota 2 easy? Are LoL matches short? What about Fortnite? That’s definitely not what will make the game successful. “Accessibility” doesn’t mean “retarded gameplay mechanics”, and clearly you went too far.
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Apparently everyone on the forums is super busy and have more than 5 mins of entertainment time. I am with you all the way brother
This, exactly this. It’s ridiculous how murloc shaman and token druid can easily out value control decks in the late game while easily killing them early as well
I agree with everything you said on this thread, good job 



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I’m sorry, did somebody delete Dr. Boom (the hero card, that is) and Archivist Elysiana when I wasn’t looking? Was Odd Warrior just an illusion during Rastakhan? The idea that fatigue/grinder decks are dead doesn’t seem to hold water. Just because you might run into an OTK combo every now and then, it doesn’t mean the archetype is dead.
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hey how come warrior is dead last in wild if odd warrior is so good?
Wild is unplayable. Standard i think is moving in the right direction. But iv stated this numerous times. I would love a gamemode in between wild and standard, where Hall of fame cards cannot be used. All else goes. And where Blizzard use HoF to put your concern cards in. Hey presto, a gamemode we both would enjoy.
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That would be a great question if I had been talking about Odd Warrior in Wild. Since I wasn’t, I’m a bit confused as to why you’d think I did.
Control Warrior, in Standard, literally has grind as their win condition and is probably the second or third best archetype in the game right now for Standard.
In Wild… no. Geist allowed Control decks to no longer care about Jade Idol a ton and the deck is now ~3% of the Wild meta. Now, other decks such as Reno Warlock (~5%), Big Priest (~12%), and Quest Mage that techs in Vargoth (~?%) are the hard counters to Fatigue style Control (i.e. Baku Warrior) in Wild right now… not Jade Idol.
Standard: Fair assessment
Wild: Control will crush Aggro EVERY SINGLE TIME. The issue is that Combo and whatever you want to call Big Priest (Midrange Combo?) crushes Control.
Oddly enough you seem to yearn for the days of Fatigue Control but, again, that is usually the archetype that has this issue the most. In the history of HS data we’ve had the most polarizing deck has been Baku Warrior (followed by Mill and Quest Rogue). It and the current Control Warrior are really the only ‘pure Control’ decks we’ve seen and, as you fairly pointed out, in Standard all the aggro decks except OL Shaman can produce a lot of additional resources.
Compared to Magic this has ALWAYS been a criticism of HS and it is why HS is my ‘chill’ game while Magic is my ‘focus’ game. Not sure how this changed between Vanilla an now tbh.
oh okay, so warrior decks can only exist in standard format. Once it goes to wild it dies and no one cares. Gotcha
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I’ll answer for you =)
Baku Warrior is actually half-way decent in Wild overall (Tempostorm rates as a good tier-2 deck, Vs has it as Tier-3 but too low a sample size) but… do you want to play a deck where your win or loss is decided at the match screen?
This is the reason why I don’t use Baku Warrior in Wild. My win or loss feels ENTIRELY dictated by the matchup. All else being equal (i.e. your enjoyment and overall WR) wouldn’t you prefer to play a Control deck which has a chance against everything even if you are not as favored in your favored matches? That is inherently why I play Dragon Control Priest over Baku Warrior.
Edit:
I have a Baku Bomb Warrior deck (helps against Mecha’thun decks) and while my WR with it is in the high 50%s it isn’t really a tone of fun. I destroy aggro most of the time and lose to Big Priest all of the time… fun? =\
Hey how come with all the cards warrior has gotten over the years the best deck it can make with all those cards is still a tier 2-3? ISN’T DR.BOOM INFINITE VALUE? Just gain 7 armor, deal 10 damage and rush mech each turn 4head
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If only that worked in Wild, lol
Entire reason why I am not in favor of nerfing Dr. Boom. HoF the card (and Hagatha + Zul’Jin) for Standard? Sure, maybe. You can’t nerf Dr. Boom though as Warrior will be left in a useless position in Wild as Pirate Warrior is just so outclassed by every other Aggro deck.
Again, the only person bringing up Wild explicitly is you. I didn’t for two simple reasons: first, OP didn’t made the distinction between Wild and Standard, and based on when they claim to have quit the game Jade might still have been Standard-legal, so I assumed they were referring to Standard specifically. Second, I don’t know enough about the Wild meta to feel comfortable talking about it in depth. Just because so many people like to shoot their mouth about things they don’t know about it doesn’t mean I’m going to start doing it too.
Yeah today I am to play 6 elementals. My Opponent? Warlock Zoo
Stealth Imp turn 1
Dire Alpha Wolf on 2
Knife Juggler on 3 with Abusive Sergeant
2nd Dire Alpha Wolf on 4 with Crytallizer
And Sea Giant on 5 for GG a mere 7 cards into the deck.
The Pattern is mighty throughout Hearthstone.
A game of sequence. No skill or thought. No strategy required. Just assemble the Netdecks per AI design. Everything else on automatic automation.
Still haven’t figured out why they just don’t play with the cards face up and revealed. Everyone knows the cards, just a matter of having the counter to the deck you’re playing against.
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Actually played vs a second Warlock Zoo. Same shovel.
Drop the 1’s, Get your bonus minions off of death killed by Genius. Use lackeys to upgrade your death minions that benefit opponent. Perfect how that works. Drop your Carpet to use rush to own the board. Drop the Sea Giant on 5 or 6 again.
Defense the whole way. Any chance of swinging back - that’s okay I got Leroy Jenkins by turn 9.
2 Dire Wolf Alphas, 2 Sea Giants, everything all lined up again in under 12 cards. That AI predesigned deck shuffling and automated system dealing. No thinking or skill required, just sit back and get ready for the cards to flow like you know they will.
But watching DogDog have 21,000 people watch him play Teamfight Tactics and 400 people watching Kibler play Hearthstone made me feel a lot better.
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im pretty sure they introduced them only once
There are decks or scenarios where auto-pilot removing every threat does not automatically win you the game, therefore control is dead. It is a tale as old as time itself.
In reality, agro still only exists because we have moved the goal post repeatedly to continue to have something to call agro. Decks like Pirate Warrior, Tunnel Trogg Shaman, Egg Druid and Face Hunter have not existed for the better part of two years, so we continue to call decks significantly slower than classic Midrange Hunter agro just so we can say something is.
Ah yes the old I love a style of play but the style of play i love also ruined the game dilemma. Personally I think you have no idea what you want in this game.
This game is tanking because the decks require very little skill and once you learn them you realize you are winning and losing games entirely due to rng. It makes losing frustrating and winning not fun for me.
Howver, Blizzard wants a game where bad players can win approximately 50% of their games so they will continue to play. What they don’t realize is they are losing good players.
I haven’t watched Twitch in awhile and checked in recently. All the usual streamers are gone.
Blizzard had a chance to make a great pvp game and they blew it.
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