Needs a nerf to 2/2 while costing 3. Also should be changed to +1/+0 when ANOTHER pirate attacks. Extra health for minions is too good!
AS much as I dislike agro decks killing by turn 4/5 this card is not THAT overtuned, making him a 3/3 would be a nerf from 2/4 as most removal hits for three but if they wanted him drastically hit 2/3 would be the spot. As for his effect, the way he is being played it is better then the original pirate buff as after he is killed it persists however he is not strictly better as they need to attack allowing taunts to be decent counter play so It is fine at +1/+1