Xyrella, the Sanctified
Taunt
Battlecry: For the rest of the game, when you would draw a card from your deck, discover one instead.
I agree they really need to fix quest of Priest. Its really OP. My warlock deck wins turn 5 and it just makes people have fun experiences cause they play fast games, quest priest is toxic cause it makes the game reach turn 10, which is really unhealthy for the game.
Fixt that for you, you’re welcome.
The final reward should cost should be placed at the bottom of the deck I think. Or it should cost 15 mana and priest has to reduce it. Or it should be “destroy both heroes”.
Sure thing, as soon as they fix the broken warlock questline or just delete it entirely.
I don’t like the quest either. I am only fan of Tickatus Warlock. Don’t get yourself delusionated by my avatar.
It should use 10 Hero life, i just lost in a platinum game i had 27 armor full hp and 5 minins on the board with a priest at 17hp and i had Mr. Smite and a completed Pirate quest loaded and the priest draw the magic card of unfair play! FIX THAT GAME! its losing its fun, libram paladians needs a fix too with that endless spell!
Reading a pirate warrior complain about fairness in the current meta is one of the most ironic things I’ve read lately.
why did you gain all that armor? The quest was visible from turn 1, you knew what their win condition was
pirate warrior starts every game with “the magic card of unfair play” in hand, isn’t it crazy?
When playing against a priest quest you need to be proactive, most priest quests are also tempo decks so you need to take the initiative early on, if you let priest complete the quest, expect to lose the turn after they play the reward. I’ve seen in Wild mage Iceblock upon priest completion instead of hitting face with spells or tempo out minions before losing, warriors gaining armor and armor and doing nothing, druids doing the same(except 4 alignment)…