How to win at battlegrounds...do I have this right?

Still very sure I’m quitting this stupid game, but let me run this by the community.

In battlegrounds as I see it you make the best pick possible turn 1, then turn 2 usually level excepting for very specific heroes or perhaps maybe a really great 2nd minion combo. Turn 3 sell buy and or follow the latter curve that you started on turn 2.

Then turn 4-6 you either start getting a ton of pirates or elementals OR you must get a tempo build going to keep from being destroyed by someone who is high rolling?

Okay so then what happens when you can’t highroll AND you first get a tempo card such as juggler but can’t find any other demons to save your life, or you get scrapsmith but can’t find any taunts?

Then it’s turn 8 and you have at most a few 10/10’s and run into the highroller and he has all his minions at 30/30 and eliminates you at 6th (if you’re lucky) and you lose 50 MMR after only gaining 50 MMR on the day because 1st which is rare is +100, 2nd +80, 3rd +50, 4th +30, 5th -25, 6th -45, 7th -75, and 8th -90.

To me the MMR rating you get based on your place is way too punishing in the 6000’s to even be able to progress.

Especially because it seems to me that only 2-3 tribes can actually stomp your opponents from the early mid game on and if you get into a lobby and you’re not the highroller then you almost certainly will not place 1st.

2 Likes

I’m still getting bonus MMR when I’m that low. Climbing past there isn’t really a problem if you’re doing it right.

… I don’t see this as a tempo card. It’s only good if you can take full advantage of it because you already had demons.

What?

This is not how my games work.

I prioritize stats. I play to minimize damage. I’m almost always above 35 health on turn 9 unless I am playing a hero that rewards rushing tiers and I trade health for endgame advantage.

All tribes can win and can win first place. I think many people just aren’t comfortable with them or fully grasp how to maximize/hybridize their builds to hang on to enough health to climb.

You climb by not finishing below 5th or 6th consistently. That’s the key. Avoiding bad losses is how you climb.

If that’s not your play style, then just meme away and ignore your MMR .

There’s no additional rewards and it’s not even real epeen for autobattler mode, so just play what you like and sweat less.

1 Like

Just highroll and win like everyone else please. Stop trying to make sense of the mode.

3 Likes

I find it quite difficult myself. As a casual player, I have no real chance of being able to practice any hero consistently, let alone a specific build with that hero.

As LimeBeast said

Rating means nothing to me so I don’t mind getting stuck at 6k. I’d rather try to play for 1st and push the limits of a build rather then play the same playstyle 99% of the time hoping for 4th and a little more rank.

Nothing wrong with aiming for the high ranks of course, but you def need to adjust your playstyle. Just keep an open mind and try to learn something from every game. When losing to opponents who high roll, it’s easy to just say everything you did didn’t matter, but you should always be looking for ways to improve. Good luck if you continue playing.

1 Like

You just got to hang in there if you dont highroll. Play max tempo on tier 4.

Usually its 1-3 turns that decides the placement of all the non highrolling players. Like 9-11 gold. You just have to make it through those 1-3 turns.

2 Likes

There’s soooo much to unpack here given the nature of BGs. However, I think there is one big part of this game people tend to mess up on.

Economy. Economy. Economy. Economy. ECONOMY! This is probably the biggest aspect of the game outside the RNG of Refreshes/Buff/DRs/Attacks.

How you spend your money has never been absent in making decisions in BGs. I’m already planning out my first three turns once I know the pool and have made my hero choice. Essentially, unless I get a bonkers unit that causes me to sit, I’m planning up to turn 3 right at the start of the game. Why turn 3? Because you have that odd amount of gold to spend. Unless you’re playing Millhouse, a minion costs 3, so what about the other two. A gold unspent hurts most of the time, but sometimes you have to freeze the minion you were looking for or might change the momentum of your comp.

But then there are so many other factors that frankly require playing the game and learning from your wins, mistakes, and losses.

P.S. Sometimes you have to burn the biggest unit to win. Sniping the Rivendare is a prime example. Anyways, GLHF

3 Likes

Patient scout is amazing if you can get it with a couple of coincidental conditions.

It’s amazing on three because you can buy it, sell it to discover a T1 minion, and buy another minion, leaving you three minions on board and on tier 2 if you did this right.

It’s amazing when you can get one with a lich doctor as you can float it long enough to turn into a T6 uber tempo because it’s getting buffed each round.

I think many lower MMR players sleep on corpse refiner letting you double tier to five on turn 7 if you’ve played the tempo right to that point or double tier to six on 9. Both plays can completely turn games in your favor with very little down side.

Patient Scout is one of the best units in the mode’s history. So flexible.

1 Like

Only relevant advice is to keep playing. That way you would feel when its the best time level, when you have to stay on tavern tier one turn longer to avoid taking massive hit and when its actually better to level because you are going to take massive either way.

Some advice about how card X is amazing, how comp Y has high chance to win or how on turn Z you should level or aim for certain stuff is adorable though completely useless because with that ammount of variables it wont work on situation you are in.

Just accept the mode has horrible level of RNG (even before the actual game starts).

If you get offered heroes with 5,2 and 5,7 avg.placement and you see crap in tavern, there is pretty huge chance you just pulled the short straw. All left here is to hope to avoid some massive hit early so you can finish as high as possible - 6th is better than 8th. Or just pray you get offered some significant highroll right in time to improve your odds.

But if you keep losing all the time even when you have hero with t1 avg placement, there is pretty huge chance you have overlooked some basics/you keep losing focus or you are too scared to do drastical changes to your board when your board sucks hard.

This isnt single player game so there is no walkthrough. There is just manual to help you grasp the basics. Everything else comes from your experience. And how do you get that experience? Well, you keep playing, highroll like pro, lowroll like scrub and make mistakes so you can learn what is working and what was actually pretty dumb move.

Any advice you might get here is subjective nonsense - pretty much like this whole post.

Another important BG skill is learning to take what is offered and roll as infrequently as possible. If you absolutely MUST roll make sure it fits in with your resource left after the roll. If it doesn’t in any way it’s just better to buy.

When you get to the final 4 that’s when you should be rolling more looking for the tier 4-6 tech minions to win you the lobby.

I’ve watched enough DogDog vids to get the gist that it’s not always about the best minion, but sometimes about building up gold for a later big turn. I had this happen the other night when I was getting my butt kicked but did have 2 corpse refiners that let me tavern tier twice in one turn into a theo and other stuff and took 1st.

What I’m getting at in this post is turn 1 offered Swabby, hyena and tipper. Turn 2 picky eater, geomancer, hyena so you level up and on turn 3 are offered: hyena, tipper, skyfin, whelp smuggler. Like wtf so yeah probably 3 on 3 but then on 6 gold you are offered hyena, sparring partner, iron sensei and bannerboar. Meanwhile there’s like 3 players who somehow already have golden molten rock, 2 disco ele’s, and a dazzling lightspawn off the molten rock triple, another player has 2 imp’s with 2 soul jugglers, and the 3rd player has salty looter with 2 southsea captains and however many other pirates you’d have by that point and you’ve just faced all three on 6 gold, 7 gold and 8 gold turn.

That’s what I’m talking about and why I’ve been F this game. I do get 7th or 8th place it seems as often as I get 1st or 2nd and often from the scenario I’ve just listed.

And then the community’s like some not helpful tips to deal with that. And that’s when I’m like well I won’t play enough to get to 9000+ regardless and if some games you’re just going to lose regardless what you do because of how the game is designed then this game is stupid. At least give me a chance and if I suck I’ll be in with the 4000/5000 crowd, but because I believe I’m able to see what others do if the game gives it to me I don’t see how I’m stuck in the 6000’s and not getting to 7000 if even only at the end of the season for only playing bg’s 10 hours per week.

I do get highroll and place high with a good hero if offered at least decent minions. I’ve even been able to pull of strategies that I’ve seen others use.

I get what you are saying, but this doesn’t mean the game is bad.

Your example of a hopeless game doesn’t include hero choices or possible knowledge of your opponents picks. The former having huge implications even beyond just their tier level when you are able to consider the available minion types. You can of course often(not always) figure out what your next opponents board is on the first few turns and use this information to your advantage. Even if all the choices you made were correct, that doesn’t mean you made them as fast as you could have or that your opponents made any mistakes either. While there is a ton of RNG in this mode, there is a high skill cap too (IMO).

If you are looking for help/information that will suddenly give you 50% more wins, you probably won’t find it. There likely isn’t 1 or 2 things you are doing completely wrong and therefor sabotaging your games. There are, however, a whole bunch (and I do mean a LOT) of little things that people at 6k could be doing better. Getting better at all these little things will result in more wins over time.

1 Like

Committing to tipper isn’t a bad play if that’s all you have.

Levelling is all about how you navigate the low roll games. There are times I take things that don’t relate to the other things on my board because they build the most stats.

Little things like knowing those two blood gems are enough to make two minions have five health and more likely to trade 2 for one early because of it.

Idk, man, it’s pretty hard to explain to someone who wants to call it all rng. We all play the same rng.

This. Well said.

The basics are pretty basic. Getting past the middle requires lots of really small tweaks that add up to big differences over time.

Okay if that is the three minions you are offered on turn 1 you have two paths you can go down. The most optimal path is to buy the swabby and hold it for turn two. Then level on two and play the swabby and start accelerating your curve over the rest of the lobby. The second path and the one that is more risky is to buy the tipper and play it and hope for another one on two so you can have a pair and then go from there each turn letting the tipper’s continue to grow and hopefully triple them up.

The Hyena is the bait card in those opening three cards. Hyena is rarely if ever a good minion to buy because it requires the combat to play out in a very specific way far too early in the game.

kiss the developer a** and you’ll be rewarded in battlegrounds.

I don’t kiss their a** and I haven’t got past 5000mmr for over a week or so.

game is elite or developer friends only. Devs don’t give a rats butt what you do or buy as we’ll make your time in the game a living hell.

You cant play any tribe build because shields, poison, or baron rivendale… builds will dedeat anything and everything… even if you get a perfect tribe build thats anything not muloc or baron rivendale focused or completely shieldless… you cant win… you can have your boards filled with 7 10000/10000 units and your still going to lose to ahiled and poison… shilrd and poison when 8/10 games…

1 Like

Lol, k buddy. Just because you don’t understand the game doesn’t make your experience fact.

Shields and poisons lose all the time. Rivendare can be tough, but not unbeatable.

Undead can absolutely delete both beasts and poison shields.

You have to play your opponents, not just make big pretty shiny things for yourself.

If you aren’t’ teching to win endgame you aren’t actually playing the bg.

Murlocs aren’t even that strong right now.

So I appreciate all the comments but all the tempo, highroll, etc. jargon aside it comes down to every match for me can I get buffing on my minions or not and does someone else in the lobby have an uber ability to do this? It seems like every time I get to 6000 when I can’t get buffing going then I lose 6th-8th. If I get into a lobby with a dude who just gets all the elementals then I place 6th-8th. No matter economy, planning, etc. It’s all just mumbo jumbo. How do I get buffing every game?

Today I just got annihilated because someone had a 5/27 lava lurker on turn 8 and I couldn’t get past it and lost while he still had 4 minions. Okay so have a leeroy jenkins or lose cool.

Another game I was actually getting elementals and had I not run into the 1st place with 6 poisonous murlocs Reno I would not have placed 6th. Literally had a 30/36 tipper taunted, 36/12 windfury elemental which I taunted when I saw what I was up against.

hey, (fastener that is not a nail and not a bolt) you buddy! Im proud of climbing up into the 5k ranks. It was difficult as hell. Your goal of a 9k rating is admirable sure, but dreams of grandeur like becoming a Jedi for me are more likely than me ever getting an impossible rank like 9k.

Infinite attack stat due to poison isnt that strong? Huh?