How to rope like a pro

We all know what roping is. Never ending your turn and just letting the rope burn every single turn. Maybe you’re sure you’ll be fighting against a cancer deck. Or maybe you want every tiny advantage you can get. Hey, I’m not judging. I’m the one making the thread after all. But this isn’t about the reasons for roping, it’s about how to make the most out of it.

For the starting hand select phase: When the match starts choose which cards to replace but never confirm it. 1 minute time bonus!

For the first turn: If you have a card to play do so at the middle of the turn and then start roping. Otherwise do nothing, let the rope burn and get ready to play your first card fast next turn. Your opponent will think “They’re AKF, easy win!” before you crush their hopes on your second turn.

For the rest of the game: Play your cards whenever you want but any card which can alter the balance like a board cleaner, a powerful minion or something that will take out a big minion of your opponent should be played at the last moment when the rope is almost burned. This has two bonuses. First, it will be more annoying for your opponent since during most of your turn only less interesting plays will happen and only at the very end of the rope until they find out if you will affect their plans or do something big yourself. And second, that way they will have to spend time from their turn thinking what to use to counter you last play rather than do it during your turn. It’s only a few seconds but every second matters.

When you win: Drop out of roping and just finish your opponent with regular speed, let them see you could’ve always played like that.

When you lose: If you can see it coming next turn concede right at the moment the burning rope reaches the end. Let them wonder if you’ll do something to save yourself or they won until the very end. If you can’t see it coming and they gain lethal during their turn concede quick, show them speed when they expect it the least.

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I rope often past turn 4 with my more complicated decks. I make mistakes CONSTANTLY if I don’t take my time. I see the combo I should have played just as I hit the button.

The only thing that annoys me is the number of people that rope on turn one, then play the obvious card, like their quest, or town crier. :joy:

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The first card laid down is a certain telltale.

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What’s the point of this?

Never reaching your monthly Rank goal because you only played one game every sitting since they all took 30 minutes?

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No, it’s to use the technological wonder of the internet for its true intended purpose - to spread one’s misery to as many others as possible.

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This is just like never using your signal lights while driving! :face_with_symbols_over_mouth:

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1 point to add: your first turn (after choosing your hand) should be fast. Then, you’ll catch your opponent off guard!

If you rope me, i make my quick plays and then forget to click end turn while i continue watching youtube or twitch. Makes no difference to me how long you want our game to take lol.

Just shows what kind of people exist

Tempting but if it doesn’t work it means at the end the opponent lost a little bit less time than they otherwise could.

Why is this a thing? All you have to do is turn on Ropemaster 5000 bot and do something else while it runs your 60 minute games annoying everybody while you go backwards in rank.

If they cause me to go backwards in rank they deserve it :stuck_out_tongue:

No thanks. Roping is bad etiquette so I only rope when opponent does it first, but if being a butt is in your nature by all means rope.

T1 fast end turn is a better approach.
T2, you rope burn BUT emote an oops to make them think it’s a mistake.
That really throws the opponent off guard when you start to rope burn T3 onwards.

i just had some toxic players emoting, and i wished i had an auto-squelch. this seems to be along the lines of a toxic players how-to. but there is one important detail, if you are trying to make another player think your afk, the other player will notice you are not getting reduced turn times if you pass, and if you are taking reduced turn time…

seems like this is A. a guide to discourage new players. or B. a troll post

lets look at A. first. this hurts the game and Blizzards profitability. so why is this post still up ?

now for B. exporting in game toxicity to the forums is… well i cant argue against that. the whole auto-squelch argument is based on limiting toxic players effect on the game. and blizzard is apathetic towards toxicity in game. i guess the forums must be the same.

i guess it doesn’t matter.

remember when blizzard argued against balance changes based on the assumption game balance was perfect. that was before the re-balancing patches in vanilla. i feel old.

can we argue toxic players are a threat to the status quo ?