How To Restore Hearthstone

Hearthstone has been going through some trying times throughout the years since its conception, and it has triumphed well over most of those times, but Hearthstone has taken a lot of damage from some of those trying times and this game needs healing, more than I ever knew. I want to take into account the main things still hurting this game, and gently evaluate the most appropriate remedy, or remedies, to give for this game and its players to heal.

Here is what I have compiled so far:

  1. Make going forward with balance (especially with former cards to be kept in tact) easier than it is now by making a copious amount of minor adjustments and changes to add flavor to outlier cards (past, present and future) so there can be less EXPLOSIVE leaps in power creeps with some of those explosions toned down, at least for now.

  2. Continue with Hero Classes being unique and diverse, while not being locked into a single archetype for any given part of the game.

  3. Lessen at least a few specific cards for each Hero Class and some more cards for Neutral Cards that out-lye as representative of the term “staples” for cards in decks, specifically for each Hero Class to have more customizable options for each player to be more unique in their creations.

  4. More engaging, interesting and new early game advantages (specifically with minions on the board) that are NOT Keleseth+Shadowstep, NOT starting with anything that can be agreeably and clearly seen as an unfair advantage (already boosted HP/+Hero Health/+hand or +Deck), or that could lead to something exactly like, or something almost like: Turn 3 OTK with Savage Road, or turn 3- Flappy Bird shenanigans to ultimately defeat the opponent. A subtle nuanced state between playing off some early game advantages and a game lasting 15+ turns should be seen more continually from this.

  5. Nerf removal. Make the game more board centric without overcrowding hand or board or deck, inclusively. Tone down the removal power of “Destroy” effects, ton down the power of some Rush minions, some Poisonous minions, and especially some Poisonous Rush minions.

  6. Buff more commonly understood things about cards that “mana cheat” so that there is less overall mana cheating. Mana cheating could be more orientated towards specific Classes and specific archetypes, without overdoing the “cheating” aspect.

  7. Care for what is happening now, referring to “now” for any all times a player could be experiencing the game “now”. For example, the deck isn’t cared for when a player can hold 10 cards. The cards aren’t care for when they cost 0 mana. If I have no cards NOW, the hero power doesn’t care for me. If I generate too many cards, my hand doesn’t care for me. You just have to notice what happens with every individual NOW moment players can have, and see to it that there can always be at least a little care given to them in these aspects.

Tell me what you think. :slight_smile: Drop a comment below.

I like most of your ideas but they won’t do any of this. The game has already nosedived off the cliff now, we’re just waiting to hit the bottom.

Powercreep is what gives blizzards the majority of their income. They sell alot of packs when sets have huge powercreep, and they also know they will keep selling packs after every round of nerfs they do to the broken cards and decks because players will always have to adapt to the new meta after every balance patch, and therefore they will probably need to buy new packs in order to craft the next broken thing that comes on top after every nerf.
The cycle never ends bro, and this cycle is exactly what gives blizzard profit to move on with the game. You cut that and they would probably announce the shutdown of the game within a year…

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How to restore Hearthstone. Restart everything back to classic.

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I was gonna say the aggressive monetization of things hits harder than power creep, when it comes to money anyway. Not one, but two paid battlepasses between the base game? Golden packs? Money only skins? Pre-orders being a rip off but advertised as something more?

And lets not forget the Heroic Tavern Brawl is about to drop. They monetize this game enough without ruining it with power creep.

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But you should also know that their greed is huge. Otherwise it would really not be necessary to powercreep the way they do.

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It’s not “necessary” by any stretch of the imagination, they’re power creeping entirely by choice. Packs sell whether the new expansion is more powerful or not, it’s been proven time and time again across not just HS expansions but several ccgs overall.

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Nope, weak sets don’t sell packs nearly as much as powercrept sets do. Not to mention that weak sets also don’t shake up the meta enough for them to roll lots of balance patches in the following weeks, which is also a big source of money to them since most of the balance patches shake up the meta enough for players to be crafting new decks and consequently buying more packs to craft new stuff. All meta trends are intended by blizzard, and so do all balance changes. When they launch new sets they already have a pretty good idea on which of the cards are gonna need to be nerfed or buffed in a couple of weeks. It’s all about money for them.

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Well they’ve backed themselves into a corner with all that power creep and are losing many players as a result. It’s just not sustainable to design in such a way. They’ve somehow managed to cram more power creep into 9 years of expansions than yugioh did into 23 years worth.

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Well, apparently it is sustainable. Cause they’ve been doing it since 2015 already, when was Hearthstone free of powercreep?? Even though i only play since 2019, i’m pretty sure the last time this game was balanced and free of powercreep was probably at it’s first year, which was around 2014, right??

It’s like asking Hearthstone Developers to stop being Hearthstone Developers if anything is to be restarted, unless they just make Hearthstone 2 like they did for Starcraft 2, but this game is different because of the money investment players have put in. To ask a Hearthstone Developer to code another save state for a restart would ask them to do work outside their scope of always entertaining players with the next big wave of powercreeps and entertain them with old classics coming back, like how the WoW TCG came back as Hearthstone, it seems to be completely contradictory to the Blizzard Employees beliefs to ask for a restart. (Satire)

We all know a Hearthstone 2 would be more like Overwatch 2. We can even give it a subtitle.

Hearthstone 2: The Broken Promises.

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Fat chance that will ever happen. Eventually everything will powercreep in time.

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It felt funny to read my satire here so I thought I would revive this Thread I made for more discussion of Restoring Hearthstone. I felt like all my first seven points I made earlier are still really good. Would anyone else like to elaborate or ask any questions towards Restoring Hearthstone?

Classic HS was pretty crap, everyone was playing the same cards. It only started to get good after the old gods expansion, which brought in some massive powercreep.

If classic hs is trash. Then there is no such thing as restore. It is just Forward or Delete

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I’d start with sending a majority of the current team packing…

It’s clear from how much they pat themselves on the back on twitter they don’t see anything wrong with the dumpster fire the game is now. Any improvement to the game has to start there.

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The only power squish we will ever see if when Hearthstone ends and Hearthstone 2 starts.

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Stop making 1 card win conditions (odin/sargeas) and cards that increase in power the more times you play those cards (priest/paladin)

We can also do without turn 6-7 OTK decks.

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I think those cards fall into the ‘removal’ cards category, right? Let’s say they should ‘tone down “Destroy”, or greater, effects’ as a given.

I’m not sure what you mean by this. What do you mean? Is it “Echo” cards?

Can you tell me what some of these turn 6 or 7 OTK decks are?