Not echo cards, cards like the DH relic that summons larger and larger men, the paladin cards that all create larger and larger men and that priest mech that summons larger and larger men.
Shaman for 1 is a turn 6 otk deck… to a certain extent rogue and druid can with drum circle / any mech that lives a turn
Oh, I see. Thank you for explaining. You mean Relic of Phantasms for Demon Hunter. For Paladin, do you mean just Disco Maul and Jury Duty because of the scalability of the buffing including with Spell Discovery cards?
So “Shaman” is a turn 6 OTK deck? I’ve heard of Rogue being full of non-interactive burst potential with Mechs given a Winfury and/or a Stealth Sparkbot from From the Scrapheap, but not of Druid with Drum Circle. I think a turn 7 win isn’t the worst thing, considering Savage Roar can be the same thing as Drum Circle for closing out games as a 3 Mana card, and Bloodlust more-so for 5 Mana, but what would you consider to be a good and average length of turns to play before a game ends?
To late for save the game!
The day tomorrow
I want games to have variety. Everything is just one dimensional. You know rogue is going to play a stealth mech and buff it to 10/10 with windfury. Druid is going to play drum circle. Warrior is going to play odin. Shaman is going to bio OTK. Mage is going to sif otk. Warlock is going to try and play sargares so on and so forth. As far as paladin I mean the earthen things that gain +2/+2 everytime you summon one. Its just lazy game design.
Who cares how long the games are when they’re all the same one dimensional 1 card snorefest.
That makes a lot of sense. It sounds like Hearthstone has too many “staple” cards, especially those of the power-creep variety with every new set, and these staple cards just make a way into every deck of that class, kinda like how the Eye-Stock of C’thun is in every C’thun deck, or N’Zoth every Deathrattle deck, or Hero Cards.
The fact that you have to have any given card in hand at any given time the opponent plays an OP card (or staple card) is exactly why this game sucks.
1 Like
You don’t. You make hearthstone 2.
Less work and far less backslash.
I can only speak for myself, but I wouldn’t be surprised if most players would agree with most if not all of this.
However, I doubt they’ll touch anything to make the game like this. It’s felt since at least UiS they are pushing for faster games, especially since Snap came out, which caters to the mobile market where people seem more prone to spend a little extra money.
1 Like