First of all, what is going on with Hearstone.
The game i loved is turning into an unlikable game. Everything seems to be affected…
Years and years ago, there was no such things as card bans or patching cards. Now it’s like every 2 weeks. Meta don’t last long and the creativity behind the expansions and mini sets is just lackluster.
Back in the day, Blizzard would create powerful decks but also powerful counter cards to counter those decks. It seems like that ideology has disappeared and has made some decks simply insane. What i am noticing now thats even worse and i believe to be the most infuriating mecanic in all of the game is ‘’ DISCOVER’'. At first, discovery was used as a Hail Mary to perhaps live another turn ot turn the tables in some small sense. If you were super lucky, you could perhaps turn the game around, and if you had a 4 leaf clover…well, you could go as far as winning the game in certain circumstances.
But then later on, Blizzard introduced mechanics like Zephyrus the Great. A hidden mechanic in which the game would scan what you had versus what your opponent had to turn the tides. That was 1 single card capable of this. What i am seeing now versus when that card came out…is that a lot of Discover card use that same mechanics. Ive had games where the person always discovers the best card to counter my board and deck. This of course, started gradualy…with certain sneak cards and then built up to what it is today. For players to reach legend every month, a lot of us have noticed how often it happens and it’s not luck anymore, it’s built in.
Ive had games where i had a super well layed out complex board to counter many plays the class cards could permit. To find myself losing because the person got 1 , 2 ,3 + perfect discover cards to destroy my board, and even as far as destroying cards in my hand or deck. This is insane, the goal to a card game is to measure 2 people’s skills and decks to show who’s best. But whenever a mechanic like the new mage quest summons full boards with giant minion turn 7 and slam 2 fire ball in your face and clear your board… that’s not skill thats just horrible game design. The game is based on small, medium, big, and huge turn arounds…but when it discovers proc destroy’s your board perfectly using cards that counter your deathrattles, removes cards from your hand, summons a full board of its own, cast spells to your face. IT’s not RNG anymore, the game is picking spells specificaly based what’s left on board, in hand ,etc…
Even the demons that jaraxus gives from the portal can, most of the time…counter boards. I play hearstone to have fun and enjoy myself. Not waste 30 minutes per game, to have someone pull discover cards or random RNG mechanics that always give the perfect counter card to the person. Thats what deck building skills is for… I have nothing against some RNG to stall 1 turn … to kill 1 monster on the board… to get an amazing card for next turn. But having your board fully cleared when you have 6/6 minions up to 10 /10 + and then having himself load his board with minions even better then yours and cast 2 fireball to face in the same turn… thats where the limit is drawn. The hearstone team design needs to go back to the drawing board.
In the last year hearstone has lost a lot of players and many popular streamers, if this keeps going down the same direction… you can be sure a lot more players will quit. I used to buy every expansion…but due to the low quality of the latest expansions. Ive been farming coins to buy packs and the mini sets. The expansions are definitely not worth my money. Im at the point that i don’t even care if I’m legend every month anymore. Because it doesn’t mean anything.
Very disapointed, but i have hopes that it will change. Please , remove the zephyr discover mecanics on most RNG and discover mecanics pls! This is why you removed YOGG remember?!