How to enable healthy mage decks

Mage has got so much more good face hitting spells that Fireball no more needs to be discounted dmg. 1 dmg 1 mana crystal is the normal pay

You’re… Wrong!
Fireball isn’t discounted: It’s premium statted. It’s the baseline. Mage spells are baseline. Everything else is a mana/value variation.

  1. Make cram session “draw a card, if you have spell damage, draw 2”.
  2. Make Springwater “Draw 2 cards, for each spell you get 1 mana back” or make it 8 mana “draw 3, for each spell you get 2 mana back”
  3. Make each questline “Play fire, arcane, frost spell and minion”

By slowing down draw it would force mage to play more sustainable plan, not just removal+draw+burst, but as well proactive turns.

The last part would make you decide, if you want to play “no minion” or “quest mage”, not just upgrade no minion into better deck by slapping there one new card.

  1. You would need to lower cost to 1
  2. It would make Spring water worse version of AI.
  3. You would complete quest after your funeral. Maybe “Play 3 of fire, arcane, frost spell and minion”

Otherwise your changes would kill last playable mage deck.

  1. 2 mana draw 2 is not good enough for you? With IF 1/0 mana.
  2. It makes springwater 3 mana draw 2, with IF/double IF it is 2/1 mana draw 2. Not great, not terrible.
  3. Some of minions are already played, you would have to make it more minion dense and there are plenty decent minions for 1-3 mana - wand thief, lab partner, solarian, smuggler (draw secret), phoenix, starscryer, imprisoned etc.

It would slow the quest down and force you to play HS, not solitaire.

  1. No because there is condition to draw 2 cards.
  2. RWS was already nerfed. AI is 3 mana draw 2, with IF/double IF it is 2/1 draw 2. Except u can draw turn 3 not 5. So as i said worse version of AI which is already not great and even worse in a deck where minions are.
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These are all tempo loss discover cards. In no world is mage playing 5 more discovers not going to trigger rage by the playerbase. These are also easy clean-ups for any other aggro deck. There is no real minion support in mage, to shift them to a minion strategy, they need new cards or buffs.

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Well this toxic solitaire needs to end, so no buffs to any card included in that decklist. So Nerf it to ground and introduce cards in miniset, which enable other archetype.

Bring in cards in miniset, which supports other archetypes - make unnerfed springwater for minions, support hero power mage (which is ignored for half a year after introducing it) etc.

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Mage is not the only problem (it’s not even in the higher tier of the quests). Quest Hunter is the exact same gameplan as mage and the only reason it’s not more popular is because face hunter is so good there is no reason to play it. Either gut the quests entirely or don’t - but just targeting mage is sad.

Edit: Which, to be clear, I think all of the quests should be gutted.

Mage is not the only problem, I agree. But since the highlander mage (with few weeks before rotation, when there was secret mage as antiaggro) it is pure solitaire burn by no minion mage.

I would like to see buffs to other mage archetypes, so it becomes healthy class, not this bullcrap.

Devs are problem. Buff is term they dont know. Every expansion they release busted cards, then they just make a few nerfs and thats all support from them.

As a mage player i would like to have viable Hero power mage deck, viable spell damage deck with minions and viable no minion mage that focus on summoning minions as before rotation instead of ridiculous infinite face damage without any board.

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That is something I would like to see. But until you destroy this archetype, which can kill anybody turn after finishing quest (sometimes even that turn), why would anybody play anything else?

You’re right about this and it makes me shake my head.
Players want to whine about the actual playstyle of Mage.
DH goes face too. So does Hunter, yet Mage gets singled out, even when it isn’t that good.
The bottom line is: There has to be classes that finish by going face, otherwise all
you have is ten identical classes.
Good post. Won’t make any difference. Mage is always too good, no matter what win condition it is given, and no matter what tier position it occupies, if it is higher than meme trash.

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you took the 2 good cards mage has and buffed them? :ok:

in other words: if you buff mage spells, you don’t need to play incanters flow to win the game

Spells aren’t the current problem of mage. Mage has the best spells in the game.

Minion is.

I agree with this. If mage spells were good enough to compete on their own, they wouldn’t need a band aid card like Incanters’ to have a win condition in this meta.

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Not me. I’ve always been an advocate of giving paladins some face nuking spells. Holy wrath and such are out of standard now, and even when they were in rotation they were usually memes. If paladins would nuke from hand like a caster, I’d laugh at all the people who used to complain about pallies dumping so much stats.

And my favorite shaman deck right now is to go against the grain and try to do bolner OTK. Quest mages should love me since it’s basically a free win for them unless I get REALLY lucky

That said, I can understand why mages seem to be singled out: because you guys keep on telling yourselves that.

In reality, it isn’t just mage. We have just recently nerfed quest lock on “feels”. Oh, and people didn’t like battleground battlemaster + conviction either, so it isn’t limited to just spell nukes from hand.

If paladins did get the spell nuke deck I described above, I wouldn’t put it past people to complain about it too.

Well, the main reason for that is because this forum have a few mage regulars who, inadvertently or not, keep on bringing discussions back to be about mage, even when mage complaints have slowed down, they will, like in this thread, start a thread about mage.

You’re joking right?

Lab recruiter
Firebrand
Arcanologist
Wandthief
Starscryer

Most mage minions are both premium stated and with powerful effects.

Anyone thinking they’re weak is just missreading the entire situation(and it’s fine because it’s dificult to get this one).

The issue is that their effect rely on the power of the spells and spells are so bad that the only valid strategy is discount almost your entire deck.

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And what is wrong with that? You’re acting as though mage never need warrant it’s own discussion threads.
If you don’t like the topic, don’t read it and don’t respond.

And, Mage needs to go back to what it is supposed to be, and those who don’t like it can stop whining.
Anyone who does not know that Mage should be tempo, stall, and burn, likely did not play from the beginning and needs to go and play Classic and learn a thing or two.
https://hsreplay.net/uploads/upload/YUMoxHzetT7TcRBNsrhni9/?utm_source=hdt&utm_medium=client&utm_campaign=replay

Mage doesn’t need magic answer cards. It needs real tempo and stall.