I know many here are against any sort of spell that can go to face but…
Runic orb and ignite should do 3 damage.
Is that simple.
How that enable healthy mage decks?
Those 2 spells are the base for any mage strategy overall.
The fact they do 2 damage just put they in a terrible awkward position were the spells are both necessary and bad.
In fact even data about they is misleading about those 2 cards because the only deck available for mage right now is a deck that wins by slamming spells in the opponent face.
This put they in a position similar of combo pieces of combo decks. Their Winrate is inflated by how the decks work.
With those 2 cards being good by themselves you could consider strategies that are less highrolly than using incanter’s flow like using spell damage minions.
And what about the consequences of those changes for questmage?
There are 2 main points about incanter’s flow having a big influence over matches:
- The entire is made around by having tons of spells.
This was already dealt with changing the cost of the card from 2 to 3.
- Wanna know when incanter’s flow Winrate spyked before?
It got bigger after each spell mage nerf in the past.
And no incanter’s flow not got more powerful because of the nerfs.
It’s the deck Winrate that tanked hard making incanters flow highrolls most of it’s wins.
In other words:
If you buff other cards of the deck incanters flow Winrate will drop from it’s actual 60% and reach acceptable levels.
I believe that both it’s impact on quest mage and other mage decks are enough to discuss buffing those cards.