You guys are doing great job with the last couple of patches and nerfs! I hope this trend continues and we see some “new blood” in the HS modes too, like having constantly changeable meta with weekly buffs/bans to certain cards or ultra fast time modes where I don’t have to do something else besides playing HS because my opponent is a new player or is just feeding his cat in between. Anyway, keep up the good work, we are looking forward!
Must be why the guy that decimated the field in the wild tournament never played Genn.
I have personally found Genn to be the stronger card in standard as well, with paladin, shaman and warlock typically out performing paladin, rogue and warrior, at least in my experience.
Baku has a much flashier effect, which explains why people would rate it very highly, but Genn has access to stronger mana costs and generally allows you to play complete decks while making them more consistent.
Yeah right… Even Warlock, Odd Paladin, Even Shaman are very weak decks for a while now… Come on…
There are a lot of good decks in Wild and I never said Genn decks were the best, did I?
The only class where I feel Genn (or Baku) is the top choice by far is Shaman because Even Shaman is still very strong. Because of HS’ format in tournaments I wouldn’t necessarily look only at the winning player but also at the frequency in the top-8. The biggest surprise to me is the frequency of Odd Paladin because in Wild ladder I feel Odd Paladin is fairly rare compared to, honestly, even ACH Paladin.
Also really surprised at how few Aggro Kingsbane Rogues there were o.O
_
Oh, please spare me. Odd Paladin is a shadow of it’s old self ever since Level Up was nerfed, and basically it’s a free win if you’re playing Warlock, because Defile and Hellfire make those decks a non issue. Just for the hell of it, I put in a Corrupting Mist and a Demonflame for the hell of it. People seem to forget that Odd Paladin has almost no card draw and has to rely too much on Divine Favor.
Evenlock is strong because it’s basically a well rounded Midrange-Control deck with multiple survival tactics, although some deck ideas are pathetic. (Seriously, why the hell are you guys playing Wrathguard? I don’t give a damn if he’s a Spellstone activator, I don’t want to lose the damn game off of a Shield Slam, and I REALLY don’t want Gul’dan bringing him back. Ever since he was made in the Grand Tournament, I have always thought he was one of the worst cards ever made.)
Even Shaman has the same problems as Odd Paladin - it’s atrocious card draw, and it’s lack of board clears. (More than likely intentional.) It runs out of steam against a deck that can match it’s tempo and stall the game out, and it’s super easy to Defile one of their boards when they roll a Searing Totem.
You just have to figure out the weaknesses of each deck, that’s how you climb in Wild.
In Standard I’d agree with you on Even Shaman’s issue with Defile but in Wild… it isn’t nearly the same issue. By the time Hellfire is ‘online’ and Defile is deadly I should be dropping minions that are outside of Hellfire range and not easy for Defile to climb with whether I am using the Jade package (Totem Carver) or the OL package (FGD) [both tend to run FwF].
Even Shaman is still VERY strong so I wouldn’t write it off/treat it as a deck to dismiss. It isn’t it’s former self in Wild (and Standard) but it is still a very good deck that increases it’s threats rapidly turns 1-6. Even Shaman i probably the top of tier-2/bottom of tier-1 in power right now.
I fully agree on your assessment of Even Warlock. I don’t understand Wrathguards at all and the deck is very strong because a string of 4/8+ and 8/8s + 7/7s are tough for any deck to deal with that needs board (basically all but Secret Burn Mage).
Yes, it is. Wild is in the name. Standard should be meticulously balanced. Wild should only be let out of the basement if a deck has 80% wr or something.
I mean, you do what you want with your time, but wild has never been a real mode. You’re playing Blizzard’s way of covering itself from consumer protection laws.
Why does it affect wild players? It’s not like Wild doesn’t have Baku and Genn already
Yeah, but now those cards are ruined and can’t be un-nerfed in standard. Please consider revisiting old and outdated nerfs in general (like Keeper of the Grove or Ancient of Lore) and bump them up a tiny bit. Having unusable cards feels completely horrible and it’s limiting deckbuilding options…
Not disagreeing with you on the reason for why Wild was made as a thing; however, doesn’t mean it can’t (and imho isn’t) the better game mode right now and, I am sure, until rotation occurs in the very least.
They really need a game mode that is between wild and standard. There’s enough sets now they can implement it.
Please un-nerf FTT!!
I read Mr. Ayala “We’re keeping an eye on Wild” paraphrased.
This is the best news in a long time.
Please balance Wild.
The short and simple.
Wild is the place where space exists to be nonmeta.
Predictability is the bane of fun, truly, it is for some ppl.
Playing predictable decklists, like top-20 meta, is zero fun because your opponent knows what your deck wants to do, and what your cards are.
They also get told you didn’t deckbuild. You just played what’s meta and already-solved. What can be done to encourage nonmeta? To encourage deckbuilding and experimentation? What types of cards should be printed (and not-printed if they box-out) to encourage “don’t play what you see on VS report / HS replay / Pwn”?
Maybe it’s when you are not new to the game. For me conveying you are playing not-your-own decklist, and playing a transparent cardback and deck, is just so not fun, unless that deck really took a lot of say combos or navigation and piloting to do well with, that are not streamlined.
As for GennBaku. I mean Odd Paladin pre-nerf was redic strong? So was Odd Rogue?
I think Baku clearly was the stronger of the two prenerfs.
Post nerfs yea Genn now wins.
Take old Odd Rogue vs Genn Warlock. Wouldn’t old Odd Valeera wrap that matchup up by T3 or so?
Hearthstone is too much “play meta, or don’t win”.
That says “play expected decklists, that you didn’t problem-solve yourself, where your opponent knows what you are doing and your cards, or don’t win”.
This is the numero uno problem with HS.
How do you support nonmeta, especially post 1-month into an expansion when the meta is completely solved? It’s not an easy question to answer, much like “how do we do something about BakuGenn”.
Thiiiiis.
There’s so many decks I can’t run because they’re all auto-screwed by a Barnes roll. I feel like all the decks that potentially could give Kingsbane Rogues and Odd Paladins a hard time have all been suppressed by Big Priest.
Big Priest could probably be lightly functional without Barnes, but without the turn 4 twist, it loses the gimmick that allows it to win certain matchups immediately. It might still win against other control decks, but its lack of a play before 6 might finally make it too risky to run, accurately reflecting that it is a deck capable of summoning a dozen or more 8+ cost minions in one game.
The fact that it can resummon more big minions than any deck except maybe super late take Jades has always been frustrating, but to also negate their own weakness and do it two turns early, bringing out full health Lich Kings, Rag, Statues and Yshaarj as early as 5, negates the risk of being such a late game oriented deck.
The heavy aggro-oriented Wild might not be so aggro oriented if control decks weren’t being suppressed by the threat of Big Priest.