Hearthstone BREAKS its own mechanics, lol WHY?

This post is going to prove how dumb and stupid all you hearthstone designers are!!!

You limit players to only 1 Legendary card per deck.
You just released a patch so “Fizzle” can only repeat once.
You have banned cards because it can produce multiples of things, until they are nerfed.

But yet you allow certain hero’s that allowed to produce multiple single legendary’s over and over, WHY?

See, cause im so smart ill give you the answer on how to solve this, take the legendary’s out of the pool once played, only allow 1 time for a player to gain 1 legendary through its discoveries and copying mechanics, period!
By allowing only a 1 time effect allows players to produce 1 time legendary ONLY per game, that in itself is already a plus.

I wanted to show replays from Hearthstone Replay, but apparently im not allowed to post links i dont think, or i dont know how to in here. So i replace the symbols from / to _
Multiple spawns of Legendary card “Velen, Leader of the Exiled”, Priest
hsreplay.net_replay_Hr8fVFH6cx23oqqd974dYD

Multiple spawns of Legendary card “The One-Alalgam Band”, Hunter
hsreplay.net_replay_RXXLJfyuBk8gp2CHJkDuo7

ADDED
Here is another game from Rogue, just ‘Rinse and Repeat’
hsreplay.net_replay_VJZHRoFPN4WCareYdyMnZu

This is just so stupid and ridiculous, you design a game to limit legendary cards, but yet circumvent your own rule of the game, by allowing multiple spawning of legendary’s and on top of that, only allow this and limit it, to only certain hero’s.

Its not fun playing against players when all they do is keep spamming the same legendary card over and over.
Sure i was lucky this time round cause i top decked into answers and won the game, but still its not the point, the point is you do things like nerf fizzle and limit decks to 1 legendary, but yet grant access to certain other hero’s and allow them to use multiple legendary’s, pathetic!

Cheers,

3 Likes

Agreed, you see the same couple of decks over and over. It is like Blizzard wants people to stop playing the game from disgust and monotony.

1 Like

is fun
you hate fun most of us dont

fun, at the expense of others attempts to also have fun. They aren’t wrong. Having a hard limit on legendaries would be good. Also, if you had a legendary in your deck at the start, you do not get to have any others, through card effects. period. every single deck, of usefulness, has multiple legendaries.

Worse is the people cheesing the battle cries up 10 and 20 times.
All this nonsense has destroyed the game.

I was refering to the fact that we are limited to only one legendary we can have in deck, but in game we can have multiples, for example…
Preist has Aman’Thul and can only have one copy of it in your deck, but when i play against a preist, they can use multiple Aman’Thul’s in a game.
So hence breaking their own game mechanics, yeah?

I remember playing Preist one time, and i saw him have 4x Aman’Thul’s so i just quit the game as this was ridiculous not fun, when a player can just keep playing multiple Aman’Thul’s and getting rid of my cards, whilst meantime he is deleting all my minions from the board.

1 Like

The hyporcrisy of the dev team is present on this one once more. Have mentioned it many times before here. The limit rule is a joke at this point, the consistency to duplicate and discover cards with effects that supposedly should happen once per game is obsurd. Its funny, because they contradict themselves constantly. Unpredictability can be fun to a certain point. I am a fan of rng, since it makes games interesting, but not when it overtakes the game by itself and becomes so regular that its not a parameter anymore but an abusable win condition.