Get ready for the spicy fun tomorrow

Even if the Paladin Hero Card allows them to hold off against Questlock long enough to win the game, which that alone I’m doubting, all it would take is the addition of the Tradable Ooze for Warlocks to get around the weapon.

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IKR? What Team 5 was thinking when they chose not to nerf cards pre release, I will never know.

The damage scales very, very quickly. Turn 1 it’s 5, turn 2 is 9, 3 is 11, then 17, etc. and that doesn’t count any other self-damaging effects or drawing. Assuming one backfire it’ll take 3 turns to do 61 damage. Tamsin + Hand of Gul’dan does 59 damage in two turns. 84 in 3.