Interactive: Rush
Less Interactive: Charge
Interactive: damage to minion(s)
Not Interactive: direct damage to face
Interactive: board control
Not Interactive: One-turn-kill combo’s/cards
Interactive: minions with effects that trigger at the beginning of your turn
Less Interactive: minions with effects that trigger at the end of your turn
Interactive: deterministic effect
Not Interactive: completely random effect
Not interactive = not fun
Look… either stop calling your game “Fun and interactive” and feel free to keep going wild with the aggro/face/otk/random/discarddeck, or cut that crap out and start actually making more truly interactive cards
4 Likes
Have you looked at the core set? A lot of that stuff isms going away.
1 Like
I know and it’s a step in the right direction, but it just make me sigh when I keep seeing a bunch of the other keep popping up again and again in new expansions…
There will, and should, always be face damage, combos, randomness, etc. The things we find unfun are exactly the things that bring other players to the game.
IMO what I see in the core set is a great leap forward. I know there are others who think it’s the worst thing since vomited bread. that makes this a fun game. If everybody enjoyed the same things then everybody would play the same decks and every game would be face aggro vs. face aggro (or combo vs. combo, or whatever the preferred play style was).
3 Likes
I would love for every game to be control vs control
Thank jeepers you’re not everyone!
2 Likes
I agree with your assessment… but it’s also about balance. Take that concept out to the ultimate extent. Imagine there is no Charge, no End of Turn effects… etc etc. You would end up with a bunch of tempo/control decks that run a bell curve of minions with mana cost from 1-10 and a few control, health or draw spells. In that world every game would be fairly similar and the person who wins is just the person who draws a bit better, or just gets a slightly better minion on curve.
The point is you need some crazy to make the normal work, but it does need to be balanced.
But you’re right… it’s currently out of balance.
1 Like
I left Hearthstone because is SO OBVIOUS what’s going to happen. When you see a class and a card dropped in play everyone KNOWS what the deck is. They know the ODDS of what cards they are going see turn 1 2 3 4 5 - end game.
For example. Just to get some of the scrolls, haven’t played in 6 months so this is their new way of buying cards for free…
Play 3 games as X and lets see, draw 30 cards. Okay best class for me to draw 30 cards quick. Mage, Warrior or Warlock?! Okay Warlock.
Find Opponent.
Oh Cheese and Rice Murloc Paladins. Boy this theme since the beginning of time hasn’t gotten old. Just new cards to the twist.
Paladin plays Dormant Merlon summon 2 more in 2 turns. Whats New.
Formant so can’t do anything to it. Interactive part.
Next turn Paladin summons 2 murlocs. Ah yes, odd how the cards are just there for the ebb and flow of a theme deck.
Next turn Paladin plays give all murlocs +2 health right on cue. Cost 3 play on turn 3.
Next turn cost 4, play on turn 4 give all Murlocs +1/+1. Remember the Silver Hand summon buff your dead by turn 6 deck? Or Shaman Murlocs your dead by turn 6 decks? This game NEVER changes its basic play.
But anyways, I got out a few demons I need to play for scrolls and managed to draw 20 cards before game over turn 6.
Hearthstone, “Fun and Interactive” as ever. So boring. Get the scroll collecting done in 5 minutes hopefully than do 1 or 2 Feast or Famine grounds and call it done for the day.
A couple of days ago, I took 100 games and threw the recorded results in EXCEL. 100 games in American out of 100 games 57 aggro Valir. Lots of Valir. Even more Valir. There should be 100 games and out of 100 games 100 Valir.
100 games 57 percent Valir. It is necessary to urgently nerf the horn of the map. Valir, so many that there’s nowhere else to put them. They lie in mountains. Mountains of corpses Valir littered with everything))
The smelly and disgusting class of the horn of Valir. They smell when the dog makes a pile. Valira is and, there is a pile from the dog aggro.
Valira, began to cause many players disgust in the game.
It was long ago necessary to draw up a petition to Blizzard, so that the class of the dog pile - Valira, with this whole pile of cards, would be zeroed in. The Valir dog heaps somehow learned to breed in Hearthstone.
Class-horns
Deck Type-aggro
The name of the deck is dog pile
Ya dormant cards are another example of yet another non-interactive mechanic in a game supposedly “fun and interactive”
Dev: “Hey you know what’s fun and interactive? Cards that you can’t interact with when they’re played!” HURRR HURRR
That isn’t true, tho.
Many people had at least one fun moment with Yogg or Yogg puzzle.
It’s not because you have no say in what happen that you cannot find it fun.
The game developers don’t really talk about “fun and interactive” anymore. The game is hardly designed to be fun and interactive.
You can look at aggro rogue for example. There is nothing fun or interactive about stealth minions and weapons, pen flingers and burn spells all going face.
You can look at OTK decks. Ilgynoth, Silas, ETC, Mozaki - none are fun or interactive.
Even Token Druid is not particularly fun or interactive.
There are fun and interactive classes, such as Paladin and… Priest (yikes!) though many would say interactive but not fun.
I just want to say that I’m glad Bluegill Warrior and Stonetusk Boar have been changed to Rush because with Caverns Below Quest Rogue being revived in Wild, I don’t want to have to deal with Stonetusk Boars charging as 5/5s.
Edit: To be fair, aggro rogue and OTK decks are quite fun for the person playing them.
1 Like
Ya, I guess that’s not their design philosophy anymore… Shame since all the actual blizzard employees have been leaving the company in droves due to activision taking over more and more and ruining what Blizzard once was… I guess the whole original philosophy behind this game got lost in the shuffle as well… Oh well. Disappointing considering how much money I invested in buying cards for the game over the years. I guess the game I knew and liked is finally dead now though.
All my friends quit playing it years ago and moved on to other card games but I had kept up hope that they would eventually return to a more skill-based, back and forth, “interactive” type of play meta, because I saw how much potential the game has. But I guess at some point I just have to acknowledge that that isn’t this game anymore… and I think that time has finally come
I’ll probably still give the upcoming deck building/rpg mode a try and if I like it I might still play that until roguebook releases in June, but otherwise I think I’m probably done with traditional HS.
To be fair, I still think the game is fun and interactive. There are some cards that aren’t fun or interactive (Hi there, Tickatus!) and plenty of unfair situations that come up but the game itself is still fun.
1 Like
Played 4 games today in wild and played 3 of them against the most interactive deck possible.
I say interactive but it was just a mage playing solitaire while I was frozen / ice blocked until turn 8 when they drew entire deck and OTK me.
Blizzard hasn’t the tiniest clue about fun or interactive and how to keep their players from just turning off the game out of sheer frustration
When were those interactive times that you are referring to?
Back when Caverns Below was wrecking the meta?
Was it when Patches had Charge?
Waggle Pick into double Leeroy?
Evolve Shaman with Spirit of the Frog?
Embiggen Druid with a bunch of minions that cannot be targeted?
Gallery Priest with Mind Blast?
The ‘‘fun and interactive’’ phrasing shows a very poor understanding of Hearthstone.
If anything, the popularity of BG is a very good indicator that non-interactive gameplay is a lot more fun. In fact, many of the cards that give you the highest ability to interact with your opponent game plan like Tickatus, or Illucia are regarded by most players as very one-sided and not fun at all for the player on the receiving hand.
Personally, I believe that the game would be a lot more fun if more emphasis was put on having each player pursue their own win condition rather than on disrupting what the opponent is doing and stopping him from playing the game.
Agree 100% especially with the “end of turn” cards