I am getting disconnected on average once every 2-4 games. I’ll pay closer attention for accuracy, but seems to be always on my turn. Sometimes I’m able to reconnect before the end of turn, but when I’m not it seems I’m always in a clutch spot where I could have reclaimed board if I hadn’t gotten disconnected.
I currently play exclusively on mobile: latest version on Android, Samsung A70. All details relate to games I’m playing seated in my apartment and with no interruptions to Internet state registering on device.
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No, I’m in Canada. On the NA server
I’m on EU server and I have the same issue. 50mbps line. Fully tested for jitters, speed and lag, but nothing. Everything runs 100%. Except hearthstone; that kicks me out only after a game has finished. Same if I play battlegrounds; I get through the entire round of 15+ games and only then does it disconnect me. WHY? why in the love of all that is pure was it coded to do this and please can I get hold of a technical person to troubleshoot this. It is driving me insane and there is no earthly reason to code it to do this.
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There is no such things as “stable WiFi”.
Same problem. Eu playing on US server. Please fix.
This morning, for the first time since this started months back, I cannot seem to establish a connection at all. I assume this is because things are slow server side due to maintenance. It also points to the fact that it is server side issue.
2020-04-28 13:08:33.008: [BattleNet] [SslSocket] Exception while trying to call EndRead. System.IO.IOException: EndRead failure —> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host.
at System.Net.Sockets.Socket+SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in :0
at System.Net.Sockets.Socket.EndReceive (IAsyncResult asyncResult, System.Net.Sockets.SocketError& errorCode) [0x00000] in :0
at System.Net.Sockets.Socket.EndReceive (IAsyncResult result) [0x00000] in :0
at System.Net.Sockets.NetworkStream.EndRead (IAsyncResult ar) [0x00000] in :0
— End of inner exception stack trace —
at System.Net.Sockets.NetworkStream.EndRead (IAsyncResult ar) [0x00000] in :0
at Mono.Security.Protocol.Tls.SslStreamBase.InternalReadCallback (IAsyncResult result) [0x00000] in :0
at bgs.SslSocket.ReadCallback(IAsyncResult ar)