Fix Arcane TripWire

This card is in serious need of retuning. 15 dmg for 3 is just plain stupid. Ya it comes in 3 “casts” of 5 random each but with the shovel and all the other crap. Not even getting into the trouble maker BS. It just makes the rogue shenanigans unfun to play against and imba from heck and back. Can we please see this either go up to 4 or more accurately 5 cost. That or lower the damage to 4 and make it 4 cost.

4 Likes

Its crazy strong and its not even the worst 3cost drop in the set… its insane how bad the devs are

2 Likes

It’s 10 damage and only if you hit 1/25 shot of drawing the remaining one does this happen.

1 Like

Another “I lost to ____ card, nerf it” thread

It’d be more understandable if it was about the shovel and it’s synergy with tolvir

Or the tripwire’s synergy with Ratcatcher, but no, just tripwire itself

1 Like

I would be ok with Trip Wire being adjusted to 4 mana. Makes it much harder to curve out and presents options at the 4 cost slot.