FFS! Fix Imbue Paladin you dev gronks

Why is it that these dev gronks break there own philosophy’s and game mechanics in order to fix things, but not Imbue Paladin?
There has been numerous complaints about this, but no fix, why?

The only problem with Imbue Paladin is the fact that you spend all your time building a stack of “Emerald Portals” only to have it all empty in 2 turns.
There has been a lot of games where i have like 10-25 stacks, then all get emptied in roughly 2 or 3 turns, sometimes even in one turn, because my board is full of minions.

This is so stupid and ridiculous, why cant you make it so when you draw an “Emerald Portal” that if the board is full, then burn only one “Emerald Portal” card, instead of it emptying an entire stack?

According to stupid dev’s, that you fixed “Wallow, the Wretch” +4 stats, by breaking the game mechanics.
AND
You make Priest get cards that they can use, by breaking Hearthstone philosophy of wanting a lot of randomness

But yet do nothing to help Paladin’s Imbue power mechanic, which is make “Emerald Portals” only to have them spawn once drawn, to help you with the board.
When it doesnt help when you stock pile heaps of those cards only to have not 1 drawn until mid-game, then it empty’s your entire stack, due to not having space on the board, pffft PATHETIC!

FIX IT

I loose a lot because of this none sense and its not fun at all, watching 4+ cards get burned away after working hard to build this stack, and even more worse is when i look over and see 22 “Emerald Portals” in my deck, then loose a game cause not 1 friggin single portal was drawn.

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Have you played imbue priest? you get to choose a RANDOM playable spell OR minion, and the more available mana you have the bigger the card pool, meaning more chance of getting junk

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They didn’t break a game mechanic, they only adjusted one
Dark gift allows to keep dark gift enchants when put back in deck, the same way tradeable allows to keep all enchantements when put back in deck
You’re the one talking about design philosophy, that should be obvious

That’s still a lot of randomness and no philosophy got broken here
If anythine they actually fixed a philosophy, because what’s the point of a temporary card that you can’t play before it discards itself ?

So what ? Should they nerf paladin so cast when drawn doesn’t draw an additional card ? Looks like what you’re asking for, even if it’s only when your board is full

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