Fatigue decks need a nerf BAD!

Who is with me?! Just faced my second deck an didn’t even play any other standard warlock cards Unless they only have people playing those decks to enjoy/advance…this needs to be addressed ! 1 deck should not have this type of power an honestly kills the enjoyment…by turn 5 already had enough to kill me after abusing tamsin triggers…“buy to win” too which is massively against positive gaming experience! (the card comes in the bundle).

2 Likes

in standard? wild?
Idk i’ve seen it but lost maybe a couple times what rank are u playing at?

1 Like

standard; was a tad nuts. i stand by exploiting inner game mechanics its not an honorable victory; nor is making cards for those players as those will be the only styles advancing up the ranks to legend. my comment is more on the results of tables n card manipulation. just because something possible doesn’t make it good for the game…most decks are awesome but “stoppable” . the fact I see different deck types amount the hero choices…sad if anything…I value real strategy …not copied an pasted…ya know? I want a mind to mind…not lucky a drone…lol. i know its not always the nature of the beast but to see success with more original strats is SOOO much better for the day to day of excited players…i hate pigeonhole gamers few cards no need to rework them. silver atm (gold wild)

1 Like

If your running a control style aslong as you have decent healing I haven’t had agony warlock really do much, its a very delayed effect and it’s very unlikely to actually 1 turn kill you, and if your playing an aggressive or midranged deck the card’s a dead draw for the warlock player.

1 Like

I agree with OP. It’s not that I don’t want mill decks to exist it’s just the cumulative damage fatigue gives them. I had a game where we were both going the distance and the rogue was just doing the same old keeping me drawing. I had full health and some armor with Sire Denathrius I was able to dup it with Expired merchant. So here I am with 40 heath and like 6 armor already into fatigue. Rogue just keeps playing Coldlight oracle. I also had two murlocula’s on the board so I can even heal up.

Instead he just keeps playing CL Os and takes all my armor and 40 health down in one turn. So it wasn’t even really a skill based game when the game goes that long and the Rogue will have all the cards he needs and replenishing their deck.

Personally I feel mill should be a viable deck but really only something that works once you are getting the person down in health. Fatigue IMO should be just 1 damage per draw. That way the mill deck can still be used but only good if they play well to bring your health down to a state where it’s viable to use. Not just keep playing CL O cards with no real skill to get there.

I’m sure there’s a down side but I just don’t think fatigue needs the 1 damage per turn plus cumulative damage per turn after that. Rogue’s are sneaky and manipulative by nature but I think it should exist inside of real rogue mechanics and not card mechanics.

1 Like

mill? OP didnt say anything aobut mill a nd sire denathrius didnt even exist 9 months ago ! so he wasnt talking about it either
hes complaining about curse of agony +tamsim…

I’m with u druid is one of them

1 Like

There are net decks that have OTK, so fatigue gets destroyed by those. If you nerf control-fatigue decks then there will be no reason to play against them.

If you’re playing mid-range or aggro and have gotten to fatigue then you lost because you didn’t kill the enemy early or mid-game.

Control and OTK are very strong at the moment though. A bit too strong in some regards. But anything is better than aggro metas that made control decks pointless to play before.

OTK is also something that should be corralled. Too many decks make it possible to have OTK. This should be something that someone really has to work for. IMO (not speaking for everyone) it seems all to easy to spend the $$ to make one of these decks and then sit back and have your deck play itself to climb the ranks.

I want blizz to mitigate these types of decks and make skill a more prominent part of the game. However it’s flipped and (for obvious monetary reasons) skill is diminished over pay to build the perfect deck and have to do very little to play.

1 Like

Yea i agree. OTK decks are fairly easy to pull off (such as the priest one). I like control decks and i prefer a control / mid-range meta. But, multiple OTK decks turn a control meta into a OTK meta.

I think it comes down to nature of heathstone. There’s no blocking or counters like in MTGA - so aggro and OTK will continue to become even more powerful as each expansion produces stronger cards.

I think unless there are major gameplay mechanics introduces/changed, then the inevitable outcome is a less interactive experiance and more of just a run to face damage or OTK.

1 Like