At one point in the past I was wondering if heartstone can increase increase the time you have to get a full dust refund after you craft cards. Currently you can get the refund until you click off the card after you craft it. Sometimes people make mistakes (or sudden nerfs appear) and then they’re sad and quit the game.
I was thinking: “What would happen if you could get a full dust refund on the cards you’ve crafted for a full week after crafting them?” My first thought was that it may break the economy, but then I continued thinking. Will it really? If you have a full or nearly full collection you wouldn’t care. If you’re missing many cards and can’t afford many packs you wouldn’t really buy more. And if you’re missing way too many things you’d have to be way more engaged with the game, to make sure your dust doesn’t turn into cards permanently. If it does, then it’s only your own fault, and you can either gather dust for a new crafting spree or buy packs.
This would also allow F2P players to try all decks they could possibly desire. The only downside being having to remember what cards they crafted the disenchant them every week. Then craft them again or leave them as dust until they decide what to play next. Eventually some of them may decide that they don’t want to bother and will by enough packs for all cards where as otherwise they wouldn’t. This would get you a lot more new players as well, because that would allow them to experience old wild decks as well.
TLDR: Allow refund for newly crafted cards for up to 168 hours after crafting.
This should actually help the game and bring in more money.
It will also make f2p very viable.
I’d like for people to comment on this. Otherwise it will likely fade into the void of the forum, like most good suggestions.
1 Like
so you mean i can craft all the cards i need for a tournament, play the tournament, and then disenchant them afterwards? and then repeat that
In theory the idea is to give the ability of anyone to have access to all decks. If you have enough dust to craft enough competitive decks for a tournament. Then yes. This way we may find more talented people.
The downside is that you have to keep track of what cards you’ve crafted and remember to disenchant them before the time limit. It’s pretty much engagement price. You’ll have to keep heartstone in your mind for the duration. This will also delete the cards you’re crafting from your duplicate protection, so it’s not all good news.
to translate your request into a irl card game (and show why it wouldnt work): you are basically telling the players that they can print out the cards on their own and use them aslong as they rip them up within a week, they are however allowed to print the cards again aslong as they keep riping them up within a week.
1 Like
Yeah,that’s called engagement with the game, but they need to have the dust to do that in the first place. And this is not a irl card game. Hs has to adapt to what other games are doing if they wanna stay in business. Currently the game has almost no way for attracting and keeping new players.
Also people tend to want to build up a collection, so they can transition from from the temporary decks to actually having them, because once they craft them, the only realistic way of having them permanently is to craft them again with dust. Some decks require over 20k dust, so getting that in the first place is challenge too.
1 Like
This means that anyone with even a small-ish collection (anything you can disenchant to get 10k dust) would never again need to buy anything. Just craft a deck, and dust it when you’re done with it (as long as it’s within a week).
3 Likes
or just dust it and re-craft it if you want to keep playing
1 Like
I’d just be happy even for a ten minutes grace. Not enough for even a game in some cases, but does allow for buyers remorse. Not enough to abuse as you can’t dust and craft every ten minutes.
3 Likes
What do you mean by abuse? I see nothing wrong with being able to try a card before it becomes “semi-permanent”. Even pre-order players often can’t afford to play all decks the want. They sometimes see something cool on stream and impulsively craft the needed legendaries and epics, only to find after a few games that it was a very bad idea, and they end up feeling down, or quitting because getting enough dust to craft another specific legendary would take them a month or more in grinding just to try another non-meta deck. This time I’m talking from personal experience. I came back to the game because of a fun deck (obelisk mage) that was viable for a bit. I had gotten some dust from random stuff over the time I was gone. And decided to craft it. Then just 2 days later Tortollan Pilgrim was nerfed and the deck became useless. From it I got just 800 dust for the turtles. With that I could no longer build any decks, with my collection at the time that interested me. I just made some semi-ready decks that were all missing a few epics and sometimes legendaries. Even now many months later I still can’t finish and try them, which makes me sad.
I think I’d have liked the game more if I’d been able to at least try them myself (they are not meta and the expected win rate isn’t high). And maybe I would have both more packs as a result. Though at this point I’m refusing to buy them on principle.
Having the good will of your player base can often get you way more money than squeezing them all the time. (players can get backs, portraits, tavern passes, even if they don’t really need them if they they want to support the developer).
In that line of thinking I really think that allowing player to experience the everything the game has to offer would be more beneficial in the long run.
Friend, these are your wild fantasies. Why did you create this theme? Blizzard. Open the list of Blizzard rules, everything is written there. What? How many? Why? Where did it come from? What for? How many? Hang? In grams? Not to do? Do? Do it? The rules were written long ago. No need to invent a bicycle, what you suggest kills the game. Suggestions like yours killed Heartnston long ago, you can’t do that.
this is just another " blizzard should do something to obliberate their profits from this game "suggestion
It would need more rules to not be just a free pass to everything. And with more rules it would just be too convoluted.
I like to think of the suggestion as a doping. By using it you’re effectively making your full collection price up to 4 times more expensive (due to the loss of duplicate protection for crafted cards).
You can use it but using it will hurt you in the long run if you want to have a complete collection.
On the other hand if you’re not looking for that you can at least get the chance to get interested in it.
Sadly from the replies so far, I’m coming to the conclusion that those who’d benefit from this aren’t really using the forums. Even the people writing to nerf some cards aren’t commenting and even those who were upset that they wasted dust in kargal (seems it well be refunded) are nowhere to be seen.
I don’t think the people writing the negative comments realize that it’d be annoying to disenchant and recraft everything on a regular basis. Crafting and disenchanting are not instant and you still need time to do it. Imo people who can afford it will just choose to get the cards the old fashioned way.
I don’t think that will obliterate blizzard’s profits.
Most of all this suggestion would make over 90% of the criticism HS gets go up in smoke. The remaining 10% is rng. Nothing can be done about that.
nobody would benefit from the game dying because of massive loss of profits
if all you want is to try some cards you can just play a friend
Spoiler alert. All my friends quit the game a long time ago.
Make new ones. My friends list just keeps getting added as I invite those who play interesting games with me to be my friend. Then you can see how they play or use their decks.
Cards like whizbang also allows you to play with cards you don’t have.
I think suggesting this drastic will just be fantasy like many people here pointed out. A minor tweak like a 5 minutes buyer remorse grace period might be acceptable to Blizz.
I dont mind as long as you dont play the card you craft. If you do the refund is lost.
2 Likes
Yes that would completely wreck the economy of the game, at least without some major restriction.
Consider this:
Step 1: Craft top meta deck
Step 2: Play top meta deck for 6 days
Step 3: Disenchant the cards (for full value)
Step 4: Go to 1
1 Like
you forgot something
you can play a game vs a friend asking them to build a deck a with the cards you want to test so you can play it yourself
because of this i think is intended to be this bad for the game profits /economy
Great idea! That works too!