Evolve shaman nerf was a joke

evolve shaman needed to be nerfed into oblivion not love tapped lmao
what the hell is -1 attack? oh boy 4 more swings and I have 4 more health than I’d have before the nerf! now I can deal with the 10/10 on board in turn 3! it’s fixed now!
get out of here man
MAKE THE WEAPON 1/2.

12 Likes

And still no Tick nerf. They’re idiots.

6 Likes

I am taking the pop corns

6 Likes

the point was making dread corsair cost 1 instead of 0.

19 Likes

Anyone who thinks that’s a small nerf for them doesn’t know what they’re talking about.

30 Likes

they hit the best 2 decks …why did you expect a nerf to a deck thats all the way down to tier 4?

5 Likes

Tickatus is fine as it is.

4 Likes

It also adds several taunt minions to the pool of “can’t just kill it with weapon.”

3 Likes

But that was never the problem in the first place

3 Likes

This kind of nerf is the one we want for every single card that needs one. Its perfect.
You need to understand that nerfing is not about making a card or a deck completely unplayable.
Last year we rarely saw nerfs without completely destroying a deck.

13 Likes

That’s a delusional statement.

Shaman has fits against 5-health taunt minions. I get frequent wins with my galakrond warrior deck in part thanks to sword eater and shield of galakrond.

1 Like

The problem is people don’t consider something nerfed unless the deck is unplayable garbage all of the sudden… This nerf is definitely a big deal, and we’ll see in the coming days how the meta evolves.

7 Likes

free five drops aren’t a problem??

4 Likes

The problem is shamans ability to pull the weapon so easily. As well as playing a board full of minions on the very next turn. There’s a reason stickyfingers is included in almost every deck these days

1 Like

What strategy uses shaman to play a 5 mana weapon easily (with no board)? None! It still pays 5 mana.

The strong play was having a 4/2 weapon and as a bonus a board (free 5 drop as someone said).
Probably revolve and the weapon tutor made the deck playable, since the weapon and the pirate were already there, but it’s good to have playable archetypes.

I don’t play standard and I don’t know what the issue was, but the nerf doesn’t seem too harsh to me: it’s a fair way to let an archetype live without ruining the ladder for other classes.

3 Likes

Ok but the weapon was 4
4=!5
Will 3 really make that much of a difference?

1 Like

My point is that this game needs drastic changes and they’re just being lazy

3 Likes

Who cares about the dread corsair, the other pirate is what makes this BS broken AF. Forcing other classes to ruin their decks with 2 stickyfingers. Also 1 attack? who cares? The evolve mechanic makes this games unplayable because is able to cheat insane amounts of mana in one turn after trading as you please.

6 Likes

Huh

Hmmmm

Kinda sounds contradictory

7 Likes