Easy fixes to all current OP cards

Lamplighter: Give it ELUSIVE so Rogue can’t abuse it.

Reno: Make it wipe both sides of the board clear or make the one minion limit effective for both players’ next turn.

Unkilliax: Remove taunt so it can’t be resurrected.

Druid spell damage: MAKE ALL SPELLS IN HEARTHSTONE NOT COST LESS THAN 1. I HAVE BEEN SAYING THIS FOR TEN YEARS NOW. CARDS SHOULD NEVER COST ZERO. GET RID OF ZERO COST MINIONS TOO. THEY DON’T EVEN GET PLAYED. NO LOSS. THE NUMBER 0 IS THE BIGGEST PROBLEM FOR THIS GAME!!!

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Reborn brings a minion back, not taunt. Also there’s a neutral silence in standard.

He means with Hydration Station. And silence doesn’t stop it because it gets revived as the base minion with all its keywords again

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Maybe they could change the res in hydration and/or boom to be different mechs/taunts…

You can bet if they were priest cards, they’d have a restriction like that or similar to that.

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It’s when they keeping bringing it back into play 10+ times that is the issue. Silence was a good answer before they could keep bring it back but it’s pointless now. There’s already a perfect fix for Zilliax but they won’t do it.

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Don’t give pirates charge*

Let’s hope for some positive changes after the first balance patch, they usually do this at every expansion… kill the game by some mindless combos and then start to fix slowly… The game become balanced before the next expansion and then it is starting all over… getting tired of this incompetence really… And the worst in all this, they expect money for this… money… They should pay for us… we are testing out things for them and suffer with every stupid idea they can figure out and make released reckless.

Im pretty sure the easy fix would be to make all these ‘op’ cards hunter class only

Seriously where are nerfs? Yesterday was a supposed nerf day?

Tomorrow possibly we will get some changes for standard. Standard is literally a trash mode.

They wait 2 weeks after every expansion, while they collect data (and money from selling packs xD)

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amplighter is not a problem but 4 shadow steps are. No shadowstep = not op but also rouge goes to trash tier

So we still need to suffer one more week before getting a fix you say? Great… :confused:

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10 manas and no duplicates restriction is beyond enough, almost don’t see the card anymore, unless you are talking reducing the cost for 8 manas together with this change.

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harder to fix: developers who don’t listen to their community.

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Yeah, that is the solution Kibler proposed a long time ago and it seems to be an easy way to depower both Hydration Station and Inventor boom and cut number of Zilliaxes in half:D

Even paladin gets the different minion resurrection hit. I don’t know why Druid of all classes got the best resurrection without the restriction.

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The problem is most of this cards are finishers in the eyes of Blizz, so they are done like that on purpose. It took so long just to increase some cards by 1 mana, that I’m not expecting big nerfs at the start on the expansion.

I’m oddly okay with the Station as it’s worded. The problem is that you can get back Zilliax with it. If it didn’t abuse bringing back Zilliax it would be a fine card even with Warrior access to it. In fact there’s a warrior deck that uses it that doesn’t even want Zilliax in the pool to bring back. It’s a good solid deck but it’s board based so it loses by default to Zilliax+Staion.

But then how much do they nerf Zilliax?
Remove taunt.
Remove reborn.
Increase the discount on the +1/+1 module.

It’s getting absurd already.

It’s like the most nerfed card in history.

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You don’t remove any of it. You turn Zilliax into One Amalgam Band when it comes into play. Everything is attached to a BC. Now the card can be resurrected but it’s just a plain minion. It’s still effectively being played as a single card as always but it’s no longer broken with Boom and the Station.

To me that feels like a Win/Win for the card without nerfing it and keeping its power.

3 Likes