Dungar Druid is a deck that’s too powerful and needs a nerf due to its hyperscaling toward the late game and its sustainability. I’ve seen people boast a 75% win rate with this deck, and I think it’s a totally unfair deck to play against.
The main issue with this deck is its ability to bring 75 mana worth of cards into the game for the price of 25 mana. On top of that, let’s not forget about Zilliax, which has Divine Shield and Reborn. This card can stay on the board and completely shut down any chance to clear it.
The strategy typically starts with quickly gathering mana through cards like Innervate, New Heights, and Trail Mix. By turn 6, you can summon a super-strong composition using Travel Master Dungar. This makes it almost impossible to win against because, as soon as you clear the board, the Druid can use Hydration Station to revive the same minions, leaving you with an empty board.
My suggestion to address this would be to turn Hydration Station into a legendary card so it can only be used once per game. Additionally, removing the Spellburst effect from Star Grazer would help balance the deck.
This is not true. It can play ramp on turn 2, gain 6 armor and drop a taunt on turn 3, Tutor a massive minion while healing for 8+ on turn four or drop more ramp like trail mix, this can lead to a turn 5 Dungar or more taunts/healing. The people saying the deck rolls over to agro have not played at high levels.
That’s highrolling. The typical druid match doesn’t have all those things lined up every time, and on lowrolling they may be even helpless and without even much ramping for 4 rounds at least.
Dungar druid is one of the fastest decks in the format right now. Even when you play something fast, you still lose to a turn 5 Dungar.
It has a good win rate against weapon rogue, which is literally the fastest deck in the game at killing you if ignored.
Dungar is just crappy design of 30+ Mana of cards for “9” that nothing can deal with. Especially with many of the hits having immediate effects and filling hydration station if you do happen to have an effective clear.
Preach my friend, Dungar needs a rework, I see people boasting in hearthstone discord server about a 75% winrate with this deck, If they nerf this deck you’ll see a lot of boosted players dropping back to gold from Legend
Yes, Dungar is also a huge problem. Try to use Bob to steal their Unkilliax or use transform spells, effects so they won’t be able to resurrect it. I know it is not easy… but that is the best advice I can give.
Imaginary stats? I’m sorry, but you’re claiming not to use ‘imaginary statistics.’ you link D0nkeys website and on there out of all meta decks, Dungar Druid currently has the highest win rate at 58.7% which just proves my point?
Are you mentally capable of understanding what you’re typing on the internet?
You need more than one taunt to beat weapon rogues. They run deafens to deal with them. Dungar drops 2 to 3 at once, one of them often being unkilliax.
It does nothing prior to that, and gives rogue free access to its face until then. So no, “just be fast” isn’t really an answer to it. There’s no such thing as faster than a turn 5-6 Dungar. Almost every deck in the meta basically concedes on the spot when that happens.
The snowballing decks apply a bit more pressure when they draw off curve a bit.
Diamond through legend, this is Dungar druid’s matchup spread
https://www.hsguru.com/archetype/Dungar%20Druid
It’s obscene. The only class standing out as a counter is demon hunter, which isn’t even meta relevant at the moment
It’s not cherry picking. Dungar druid is simply the best deck in the format right now.
It’s an overpowered deck, and there’s no point in discussing it with them. If you read the previous conversation, the guy accuses me of using imaginary statistics, then links his own, only proving my point.