Druidstone? How to fix it?

Doomkin needs a nerf, make it read “steal one of you opponents unused mana crystals” so you can play around it somewhat.

And gemtosser should have a limit of 5-7 damage, 3 mana card for 16 damage is insane

thats all I have

2 Likes

Make nest matrons not free.

Make Eonar not free.

Make Dorian a 2/4

Problem pretty much solved…

Most of the stuff Druid does that’s problematic revolves around cards that when played fully refunds their cost.

Why druid both gets to ramp AND gets payoff cards that literally cost 0 Mana on top of that is beyond me.

Cards after ramping should be LESS efficient in order to account for the fact druid naturally has more Mana to work with, not more efficient. That just makes ramp so out of line in power it isn’t even funny.

4 Likes

i understnad doomkin and matron because of the battlecry

but eonar?

It’s a 0 (or negative if ramped with new heights) cost 5/7 with a 5/5 taunt with further insane upside if not immediately killed. It often comes down when the opponent hasn’t yet breached 6 Mana…

It’s a staple in basically every druid deck, has broken the format when shattered reflections was made, it’s stupidly powerful when drawn by Dorian or Marin.

Yeah… Eonar is on my list.

2 Likes

I’m still trying to figure out how they can justify an ENTIRE sets cards to “fixing druid”. Yet it takes them a year+ to get other classes to a playable state? That whole Dragon package in one go was the biggest mistake they have made in a while.

Now when they have to balance Druid they will have to go after multiple cards and they will hesitate because they think it will be too much. Adding all those cards at once was too much.

my friend hit Legend for the first time playing tempo druid. we couldn’t even hit the old rank 10 with the old hearthstone system. dude cruised up to diamond and said what the hell.

Diamond rank was all bots. he didn’t lose a single game. it was incredible.

When will blizzard learn that 0 mana taunts are not okay

Scrap the mana cheat. Not just in druid but across the board. Why does druid who has the most mana a 0 mana 10/12 titan? No idea. Why does rheastrasza have to have mana cheat on top of infinite value? Dont know.

Mana cant go above 10 permanently. Ever.

Gem tosser is an issue in itself but not exclusive to druid it just happens to be more abusable in druid.

Ramp is risk free and super consistant.

Oh wouldn’t that be nice for you? Use your mana fully and delete the card from any deck in existence.

If you wanted to “play around it” you would ask for it to only steal if you have used all the mana.

Make every card cost 0 for every class then ramp doesnt matter.

That said they continually show that they have no idea how to design druid. They took a step in the right direction by blatantly lying they were going to scale back ramp but then turned around and released a bunch of ramp

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Hahahahah a guy just played the 6 mana spell that gives you 3 mana crystals or summons up to 3 3/7 taunts instead, but he forgot he also played New heights, so he ended up with 11 mana crystals and no taunts, dead on the board.

Hillarious, and very rare, to see such a screw-up where i play xD

“If your opponent has 6 or more mana, reduce their maximum mana by 1. You gain a temporary mana crystal on your next turn.”

Buff-nerf kind of thing that makes it not useless late (temp mana can exceed your max), and still awesome mid-game, but now it won’t be soul crushing when cheated out early or multiple times.

It’s a Finale effect, which is harder to pull off the more mana you have. I honestly think that one’s fine as-is, however I could be convinced to adjust the card to be immune to cost reductions. That way you can’t reduce it to zero and just get a free 16-damage-from-hand.

Without an insane positive gimmick, a 3/4 taunt for 4 is horrifically underwhelming in today’s meta. It could potentially do something OTHER than mana refund, but whatever it is, it has to be equally powerful to its current mana refund, or else you may as well just delete the card entirely.

Hard rejection of that idea. Let’s be real here: every single titan in the entire game should be busted because that’s literally the entire point / appeal / theme of the card type. Some of them are crap in the current meta, like the Warrior one, and others are extremely strong no matter WHAT they get thrown in, like that Yogg guy. And yes, I agree that Druid falls in that latter category - auto-include in literally any druid deck whatsoever.

You know what’s ALSO auto-include though? Innervate. Swipe. Malfurion’s Gift. And tons of other cards that cost less than 10 and are decidedly more niche in use or utility. It’s a TEN cost. We’re well past the age where something like that can be “just” a Cenarius.

It’s a card that does nothing immediately for your board state, and its power relies on you HAVING minions in your deck WORTH playing as 1/1’s, AND drawing them, BEFORE you overfill to 10 cards which is VERY easy to do since Druid draws often give you 2 or more cards at once, AND THEN you have to PLAY those 1/1’s. Which means HIS mana cost is ACTUALLY closer to 8 or higher (4 to play, 2 or 3 to draw cards, and 1 to cast one of the 1/1’s) before he sees value.

AND it’s neutral, so you’re hurting ALL classes in terms of deck potential. I’ll even take titan nerfs before I nerf this guy.

Correct.

The cards don’t “cost zero.” They have an initial non-zero cost that gets refunded. If you don’t have 7 mana, you don’t get to play Sleep Under Stars.

If you’re asking for expensive cards to be less powerful, you’re de facto asking for an elemental mage meta. Nothing in that deck cost more than 5 and they were ALL incredibly efficient and/or synergistic.

Yes, Druid has ramp, and druid has cost refunding, and even some cost reduction (Fye). Other classes also have one or more of those things, though. I’m not saying it’s not problematic - people complain about DK’s and Rogues all the time as well - but it’s not JUST a druid problem.

No, it’s not. It’s a TEN cost. You need TEN mana to cast it. Not zero. Not one. TEN.

“It’s broken with other cards” so is The Coin. There’s an entire Rogue deck revolving around The Coin, you may have heard of it once or twice. It was pretty powerful, though I confess it MIGHT not have been busted at double digit or better Legends. I wouldn’t know, and neither would literally every single player in the entire world worse than Legends 99.

Define “playable.”

Although it seems I’m defending Druids, I’ll admit this is entirely correct. They gave us too much and will be too reluctant to take it back. Entirely the dev’s fault on both counts.

Apples and Oranges. You can cruise to Legend with any meta deck, it just happens that Druid is a powerful one for THIS meta. Last season it was Unkilliax warrior.

When will posters learn that druids don’t have any zero cost taunts

That’s a good idea.

It costs ten mana. Then it refunds mana. That doesn’t make its initial cost zero. That makes its NET cost THAT TURN, zero. That’s NOT the same thing. If you can’t afford the initial cost, you cannot play it.

Because it beats attrition decks.

I’d be okay with this.

Finale effects aren’t easily juggled without EITHER massive mana, OR massive cost refunds/reductions. So, agreed it’s a problem in Druid but disagree that the card itself is a problem in and of itself.

Ramp is dead value the turn you play it and it relies on you having other things worth playing after it. It’s consistent only because Hearthstone decks are small and there’s tons of draw / discover (often targeted) innately present to the core experience.

I know it’s a meme, but it honestly works - if you beat them before they play their ten cost, then it doesn’t matter whether they were “about to cast it” on turn 6 instead of 10. You still beat them.

That one puzzled me. They acknowledged the issue and then gave us a massive troll-face release.

1 Like

We all know why. I’m one of the few who says it out loud.

You’re likely not going to get many people to agree. The problem isn’t a 10 mana Eonar. The problem isn’t even a 9 mana Eonar from Flowerchild.

The problem is a 0 cost Eonar or a 1 cost Eonar.

The number of broken interactions I get because of Marin and Dorian are absurd with Dragon Druid.

Get to 11 mana (read: turn 7 for Druid). Dorian then Sleep Under the Stars. Draw 2. Draw 2. Refresh 3 Mana crystals. Play Eonar or Marin for 1 or Nest Matron for 1 or Flowerchild for 1. Get all your mana crystals back, now you have a board full of minions and still have full mana crystals. Elminate your opponent’s board with Swipe and Gemtossers. Congrats, you won the game.

Nothing survives that. I’ve never lost when I get Dorian SutS combo. It’s stupid, It’s absurd.

Everyone seems completely oblivious to the interaction. Even Dorian + Flowerchild for 9 Mana (read: turn 5 or 6 for Druid). Get Eonar for 1. You win again with same combo from above.

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Pretty much… I’d make Eonar a fixed refresh 5 mana crystals. It breaks the theme, but makes the card so much less dumb when cheated out, duplicated, etc.

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There’s just a lot to nerf to make Dragon Druid not as crazy. I think the deck needs 3 solid hits personally :rofl:

Nest Matron refreshes 3 crystals
Doomkin (I don’t know how to nerf it, but I hate this card because 11 mana vs 4 mana is stupid and the fact they can lock you out indefinitely if they highroll Tolin’s into it is also dumb.)
Gemtosser is 1 damage for each EMPTY mana crystal you have (I don’t even care honestly, just kill this stupid card)

The entire package is way too strong and let’s Druid do insane things with next to no mana.

Honestly I’d rather them make Gemtosser spend your remaining mana (1 damage per mana spent) to do its effect. It’d be easier to use, but you wouldn’t get to use it IN ADDITION to your turn.

yeah, that’s what my change suggest would do. The amount of games I end with Gemtosser on Dragon Druid was like 80% of my games. I did 16-32 damage so often it was disgusting.

It’s a busted card that got significantly stronger thanks to Druid now being able to ramp to 16+ -___-

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Yoooooo, come on, wait now, calm down, calm down

Breathe.

Let’s not make my life miserable because Druid got blessed by the devs!

Plenty of other nerf targets! Now, off you go, away from that idea! Stop mentioning Trogg at all!