Wins by turn 4 consistently. Refills the board completely after each board wipe, then have 50+ power for each refill. More removal than hunter, warrior, and and mage combined
Complete madness.
Wins by turn 4 consistently. Refills the board completely after each board wipe, then have 50+ power for each refill. More removal than hunter, warrior, and and mage combined
Complete madness.
The only strong card in this deck is wispering woods, not that hard to beat of a deck but has some polarised matchups.
For exemple Iām currently 8-0 with Big Shaman vs Token Druid (not joking). Zoo also has a favorable matchup vs it, ctrl warrior etcā¦
ā¦how? What sort of removal does Druid have? Did they bring back Mulch?
Uh - what? Since when did that ever happen even once, let alone āconsistentlyā?
I guess the OP lost terrible to some class. Maybe priest?
Hahaha grade-A whining. New forums, same old nonsense. Keep crying buddy, my Token Druid thrives on the tears of melting snowflakes.
Swipe and wrath is more than enough to deal with any board you have by turn 4-5 considering 90% of time they always have at least a half full board.
It wins consistently against any deck by turn 4-5 that canāt contest the board with them, let alone control decks that didnāt draw every single board clear and taunts they might have stuffed in their decks every turn.
Sounds balanced, right?
Thatās not "more removal than Hunter, Warrior, or Mage, let alone all three combined. Token Druid is strong, but removal isnāt really part of the equation. As for having half a board 90% of the time⦠thatās why decks should have minions.
Thatās not "more removal than Hunter, Warrior, or Mage, let alone all three combined. Token Druid is strong, but removal isnāt really part of the equation. As for having half a board 90% of the time⦠thatās why decks should have minions.
Name another class that can fill the board just as consistently and strong as druids can do, for 6-7 turns in a row.
Thatās right, you canāt.
My point is: no other class can contest the board with druids right now unless they draw like garbage and you stuff half of your deck with board clears and taunt minions - and you draw perfectly well, of course.
The synergy on token druid deck is just too much for anything to be able to compete with that.
So now weāre going from āhalf a board 90% of the timeā to āfill the board for 6-7 turns in a row.ā Which sure, other classes canāt. And they donāt need to, either. You might as well complain that Warrior is OP because no other class can clear 6-7 waves of Druid tokens like Warriors can.
Token Druid builds big boards, and if it canāt it loses. It might be the top tier deck right now, but itās only so by one or two percentage points, which hardly seems like the winrate difference of a juggernaut deck like OP was describing.
So now weāre going from āhalf a board 90% of the timeā to āfill the board for 6-7 turns in a row.ā Which sure, other classes canāt. And they donāt need to, either. You might as well complain that Warrior is OP because no other class can clear 6-7 waves of Druid tokens like Warriors can.
Explain how exactly warriors can clear the first 4 waves of druid boards.
Lemme see⦠mulligan double warpath or whirlwind, draw perfectly dyn-o-matics and brawls back to back? LOLā¦
So your hypothetical Druid is allowed the perfect draw to have full boards ā6-7 turns in a row,ā but my hypothetical Warrior canāt? That hardly seems fair.
So your hypothetical Druid is allowed the perfect draw to have full boards ā6-7 turns in a row,ā but my hypothetical Warrior canāt? That hardly seems fair.
Thereās nothing āhypotheticalā about token druids filling boards every turn, unless they mulligan garbage or they donāt build their deck right and you know that. Now, your āhypotheticalā warrior might draw like that, 1 out of 100 games if 1/3 of your deck consists of board clears and card draws.
My point is: no other class can contest the board with druids right now unless they draw like garbage and you stuff half of your deck with board clears and taunt minions - and you draw perfectly well, of course.
I agree with the general thought that the ability for Token Druid to refill baords is teetering on the brink.
To answer your question one class does have enough board clears (and board clear tricks) to keep Token Druid down and it is Shaman. Right now I am running:
I can burn through Token Druid boards reliably enough and the deck does well against Bomb Warrior and, so far, Tempo Rogue is a good matchup. I essentially auto-lose to whatever weāre calling the Mage deck now (Hand Mage, Big mage, etc.). Not enough games to determine against Mech Hunter or Paladin. My Zentinmo + Hex package would help here some though Iād wager.
as a mage i summon mountain giant turn 4-5 if they know about CC they ll suicide their entire board to kill it
it happened several times now and sometimes i dont have CC in hand 
Coining Whispering Woods on turn 3, Savage Roar or Blessing on turn 4 and you are dead. Contrary to statistical expectations I very rarely meet Whispering Woods later than turn 4. I am sure that would change if I started playing Token Druid myself.
I want to see the video streams of Token Druid decks winning on their fourth turn. Token Druid does not win games on turn 4, or even on turn 6 or turn 8. Token Druid throws out constant streams of minions, which routinely get traded and wiped out until at some point in the Late game (quite often turns 15+) they FINALLY get enough of a board to stick to cast Savage Roar and beat down the opponent. They are not doing this as a general rule on turn 4 or 5 or 6. The mid-game is the time when Token Druid is trying to gain board control.
The claim that TD decks are winning on turn 4 is nonsensical claptrap. That isnāt even possible with the best nut draw the deck can possibly get.
Turn 1: Acornbearer (assume it dies on opponentās turn and opponent takes 2 damage doing it)
Turn 2: 2 Squirrels (assume they both survive)
Turn 3: Landscaping (assume all survive & squirrels do 2 more damage)
Turn 4: Savage Roar + Coin & PotW.
So even assuming the opponent was deliberately doing nothing but being a punching bag, the most damage Token Druid could possibly do by the end of its fourth turn is 24 damage - and 2 of that assumes the opponent cooperated in the process.
Coining Whispering Woods on turn, Savage Roar or or Blessing on turn 4
Also impossible. Assuming a Druid fills the entire board with a coin/Wisp on turn 3 (in and of itself highly questionable ⦠more likely it would be 5-6 minions if you did this) then the most damage possible is only 21 (7 wisps + 2 each = 3X7 = 21). And again - this requires the opponent to LET the Druid keep a full board ⦠which never happens until the Druid has exhausted their deck.
TheRiddler - Which planet do you live on?
Coining Whispering Woods on turn 3, Savage Roar or or Blessing on turn 4 is normal. Thatās how Khadgar Mage loses to Token Druid.
You are correct that damage in turn 4 is only 21 but sometimes the opponent continue the damage in turn 5. Game over turn 4.
Today I crafted a few cards and started playing Token Druid myself.
So far I have won all my games. I can recommend it. It is very easy to play.