Druid is op. Its Getting frustrating now

Turn 3 - wild growth
Turn 4 - guff
Turn 5 - scales of onyxia

There is literally no way you can build a board fast enough by turn 5 to counter a scales of onyxia from completely wiping it whilst simultaneously infusing their denathrius and insatiable devourers

When are blizzard going to realise

DRUID’S WEAKNESS IS SUPPOSED TO BE REMOVAL

Remember this little blog post about class identity?

https ://hearthstone.blizzard.com/en-gb/news/23014810

Wherein under druid it states

Let’s read that last bit again shall we?

  • Weaknesses: Destroying big minions, board clear

Ok? So what are scales of onyxia, flipper friends, topior, denathrius, insatiable devourer doing in druid decks??? Seems to me like you have gone against your own class philosophy yet again

Druid has some of, if not the best, consistent removal tools in the game. I’m sorry but i don’t need to prove any further how far past the line druid has become at this point.

They have literally,
and i mean,
LITERALLY
NO WEAKNESS

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This is literally a lie.

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You listing detailed specifics to counter his argument totally blew my mind. I mean he went on this short 2-3 setnance long nothing burger of a post and you just came in facts not humor dismantled his thoughtless post.

Again people complaining are very frequently going out of their way to make long detailed and very specific posts. They list turn order, what cards are played and what the problem is. Each time the people “countering” their argument just want to make piffy one liner jokes and think their snarkniess is worth a victory lap.

3 Likes

I dont know if I would go so far as to say they have no weakness. It depends on which deck type they play. Each type has some small weakness.

What I would say is that Druid has some of the strongest options in the game to play regardless of which turn they are on. As you went over your turn orders I literally in my head went “Turn 6, turn 7” and was inserting the powerful cards that druids often end up putting out on those turns.

Druid can play far too many styles well and often shore up far too many weaknesses as a result IMO. And often their “weakness” is still not something they are truly weak at, just something they dont do as well as other classes. Even removal is now something they are so so good at where it used to at least be a consistent weakness.

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Druid and mage need to be nerfed to the ground but they dont care about balancing the game.

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Yet you don’t tell us why…

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Here are the stated weaknesses designed for the class

And do they follow these weaknesses?

No.

Cards like scales of onyxia, insatiable devourer, flipper friends, topior allow a druid to always be able to remove whatever the enemy plays

The opponent plays wide, you play scales or flipper friends and remove the board

The opponent plays big minions, you play insatiable devourer and destroy anything they build and also build tempo in the meantime

I dont know whoever designed insatiable devourer, but they are stupid. It’s literally an assassinate that destroys 3 minions whilst also absorbing their stats and creating a giant minion of your own.

Remember a card called abominable lieutenant? I dont know how you can forget it consider it came out 2 expansions ago. It is an 8 mana card that destroys 1 random minion and gains its stats. Insatiable devourer costs 1 more mana, and does 3x the effect, whilst also being a targetable, non random, effect. This card is broken. They literally power creeped a card 3x over within 2 expansions. Its being used in mage, in hunter, in druid. Whatever class plays tokens this card is played. The ultimate swing tool. The ultimate tempo turn. How do you play against it?? Just not play any minions???

So, they dont follow the weakness the have been given. What are their weakness then?

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you are lying

how is ramp druid beating naga priest implock or aggro druid?

if killing big minions is that easy for druid why does have problems beating naga priest a deck thats all about big buffed minions ?

Druid every single update has been strong (most OP class of ANY of the others over the course of this game).

Not only that but it has had some of the CHEAPEST T1 decks (like this xpac no legendries)

They have massive card draw which is way to OP and way to high mana gains.

I mean they have more of everything than ANY other class and their weaknesses are far and few between.

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but thats good …why would you want all decks to have a high dust cost ?

I don’t but it seems Druid is the only class that gets that privledge. I have not seen any other deck become a T1 without needing Legendries except Druid and they have had that ability 3-4 times already.

Has it ever occur to you, that weaknesses stated a long time ago might not actually be true nowadays? Obviously not.

Not a druid card.

Often or frequently is not the same as always.

And then the opponent plays theirs, and the stats are on their side. Again, it is not a druid minion, it’s neutral.

Play it too.

Board centric decks that do something while druid ramps like implock. Or decks, that do not build board at all like quest hunter, for example. There are more.

Pry tell, does it bother you?

i mean, if they nerfed the sorcerer’s apprentice to 4 mana from 2, they should also nerf guff from 5 mana to 7 mana

Guff should cost 9 mana. or 5 and give opponent 20 mana crystals too.

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I’d say 19 of 20 games is against the same exact deck. It is SO BORING. Occasionally I’ll run into a rogue, THANK GOD. This is truly the worst meta.

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Guff could be fixed in a million ways. People have proposed so freaking many changes for him. They just dont want to make it happen.

Personally I dont think he would be as OP as he is if a whole bunch of other druid cards got the nerfs they deserved. That said, id nerf the hell out of those other cards…but id also give Guff a nerf. I would keep his mana cost at 5 but make the mana crystals he gives empty. Or I would keep the card exactly as is but make it so it gives both players the 20 mana cap + an immediate crystal. Its a small nerf, but if the main cards people use the 20 mana to cast were nerfed too Guff wouldnt need to be beaten into oblivion as many so desire.

No, I just can’t stand people who call other people LIARS but REFUSE to prove they are.

Just because you say it doesn’t make it so without actual evidence.

The old class identities are gone. Every class has draw, there is neutral hard removal, if you don’t have spell removal you get minion based removal, classes get mana discounting or mana ramping.

Maybe (most likely) but perhaps the Devs should UPDATE said class descriptions then and stop being secretive.