Dormant needs improving

The affect is by far one of the weakest in hearthstone.
delaying for 2 turns, then if it’s a minion it awakes just to go back to sleep.

Why couldn’t Dormant work like magtheridon, but instead of a battlecry affect it’s a “end of turn affect” that casts warders so they never wake while they are alive.
This way the “Dormant” could last only 1 turn and they go back to sleep, depending on the amount of warders summoned.

Guess you never experienced “Inspire”.

And an end of turn effect won’t help, because the “summoning sickness” passes at the start of the turn, which comes after the end of turn. And how do you figure the Dormant would only last 1 turn? If you have nothing to clear them, or if they pull some shenanigans so they’re no longer in play but not dead, the Dormant minion never wakes up? There’s a reason why Maggy doesn’t get played but the other Dormant minions are.

The strong point of Dormant isn’t the minion, but the effect the minion has. It’s basically pay now to do nothing, get a free minion with a powerful battlecry two turns later.