Doomkin in Druid is too oppressive and has no counter-play

Yeah only if they somehow play the puppet guy first. How many times will a highlander druid be so lucky with that perfct curve. One in 20 games one in 30? Stop complaining about trash tier deck. The normal tempo doomkin druid is much more powerful tham the highlander one.

Wrong - now they have 8 mana next turn

Pffft, go home with your sensible arguments and logic, it’s an internet forum, we only deal in righteous hate and justified anger.

Even without Rhea, they play Dorian and the draw 3 for 0 cost. B O O M 6 cards of infinite value …

It’s very funny that they got rid of the MvP badges for the regulars. 14k posts? That’s 4 posts a day for 10 years. You can tell who used to be the “totally not employees” by their forum post count.

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Wow just had a trailmix played on turn 2, followed by coin, innvervate + doomkin into dorian into 2 more doomkins. druid was at 13 mana, I was at like 5. Lol, weaponizing ramp, excellent idea devs. as if there aren’t enough feelsbad mechanics in this game.

Got to say few things are so barf-worthy as that in HS.

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Yep had game ended with druid having 16 mana while I had 5 because of Dorian doomkins ofc druid made the 30+ mana turn. Honestly it feels like they are using cheats. And if 30+mana turn is not enough than replaying of 5+ swipes via the druid quest is the cherry on top.

What a great game :clown_face: