Do you guys ever concede early?

As in “before you know you’ve lost"? And if you do, why?

By “early” do you mean “before you know you’ve lost?”

Sure. I’ll concede against the “do nothing but wipe boards” control decks a lot. Maybe I’ll win. Maybe I won’t. Either way I don’t always feel like dumping that much time into a grindy game.

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I used to when you still got quest credit for the game even if you concede early. Now if someone’s playing something annoying, I just go get a snack while they win it without me having to sit through it.

If it’s a fun game, I rarely concede early, even if it’s been going long enough to count. Only exception is that I’m offended if someone plays a bunch of crap when they have lethal on board, so they get an immediate concede if they try that.

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Tbh that’s the reason I run C’thun in most if not all my decks. At least if they keep wiping out your stuff you always have that 30 damage Haymaker building up like a spirit bomb to drop and finish them off

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Yeah. I can also usually get there with rogue. But the games aren’t terribly fun most of the time so why bother?

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After a major and obvious mistake, I of course concede out of shame. Standard procedure I imagine.

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bathroom break

…no idea why i keep clicking on the play button when i know i may need to go any second !

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No, what I sometimes do though, is simply click the “end of turn” button instead. That way my opponent and I will still get some exp, and I get my quest done.

No, because you get exp for the game time, not for conceding. So the perseverance is rewarded by the game system. I’m seriously thinking about taking the priest class to maximize my exp income.

I usually concede early against:

  1. priest: literally before the mulligan
  2. someone who ropes on purpose for the first 2 turns

I mean, turn 1 rope is ok, maybe he was away.
Next turn heropower rope? I have better things to do

if you play 1 hour of slow priest, maybe you’ll play 2-3 games.
With another fast class, you may play 10 games in that time.

In the end, you will get about the same XP, since it’s time dependant.
With a fast deck you may get more XP from wins, I think

Always concede with my priest deck vs tick lock

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Do I “know” I have lost when I queue up against a Priest and I have nothing to pressure them before they play Shadow Essence?

Do I “know” against Hunter when I got nothing to control the board and they are going full speed at my face?

Sometimes all it takes to have a high degree of confidence I can’t win is seeing my garbage mulligan.

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Yes all the time for various reasons -

  1. Giving rank 6 people the chance to get to rank 5, or rank 1 people chance to get to legend
  2. To tank my MMR at end of season
  3. After I complete my quest or achievement like casting 10 nature spells
  4. When something in real life happens (when family calls me to eat dinner)
  5. When I want to queue into certain classes, or do not want to queue to certain classes
  6. When I get bored playing a certain deck
  7. When I accidentally choose a wrong deck (using a standard deck in wild)
  8. When I get garbage mulligan (copied from Marcos)

List goes on.

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I think ideal is half an hour games. This is where xp is maxed, and you don’t waste time queuing which what happens when you use aggro decks.

But you are right that if a game drags too long, there is no incremental XP, so not having long games is good.

Also for ranking up, fast games are preferred.

Sometimes, bad opener + good opener for my opponent. Much quicker to start a new game rather than waste time on what will be a likely loss especially while still climbing. Losses only really matter once you run out of bonus stars anyway.

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Against Mage when I’m at a point I can’t lose stars. I play mostly Taunt warrior and that is pretty good for most opponents, except mage. Can’t win a single game against it, even if it’s a noob player.
Yes I suck, I know, but not gonna waste time for an almost 100% loss.

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Not if I queued in rank, since it’s not over until I played to all my outs. There are as well a lot of longer games which have an interesting turn you can think of afterward or review in tracker, to see/calculate if your line was optimal. In my experience, it’s rarely a loss of time to stay, regardless of the final outcome.

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Yeah, priest comes to mind, so does warlock. There’s just no point in fighting two classes that easily heal up before you get your lethal off. Fight a priest and he’s down to 5 health, by the end of the match he’s full health. I feel if a priest doesn’t finish you off and he’s not at full hp he should lose by default.

I’ll concede if I have to play a mage, or if I have to play mage 2 aka priest. It’s absofnlutely pointless to waste time on a losing cause when you can see your opponents deck is stacked and yours is not.

Blizzard, in their infinite wisdom makes an unbalanced game then decides you cannot get credit for quests if you concede before 10 mana crystals are out or something. Yeah we love wasting our time or getting further humiliated in a losing cause …