Yeah if there was no duplicate protection working properly, (you still opened dupes, but they counted as two versions, but caverns would count seperately for twist.
(What if: Twist bundles?)
It would have been a lot more user friendly if all the twist cards were just sold as like a special wild/twist miniset bundle. Or maybe even both pack format, + purchasable mini bundles like 2 class bundles like Rogue/Druid, Priest/warlock, etc, as like 400g class bundles for each one.
(Monetization First(???), sustainability ???)
Instead, they put clunky monetization first. New players on f2p economy might struggle as is getting standard epics as is, old players donāt want to open up a pack full of dupes that initially looked like it destroyed original copies of cards.
I guess some whales might benefit from instabuying access to cards, but the pack system isnāt that targeted and crafting 10+ or 30 cards can get expensive quick.
(Mode meant for variety, becomes 3 netdecks simulator?)
Most people also wonāt really know what a good deck for a unknown (to them) format. So they might just tend to just netdeck the most interesting/powerful deck that seems to work for them.
And while no fault with the player, it might means a mode meant to have variety, ends up in practice as 3 netdecks simulator(??).
If que times are long, you might just see the same 10 people playing the same 3 meta decks stomping everyone out of exaggerating it further. 3-10 minute ques to face the same decks over and over in a mode meant for fun.
Then it kinda seems like a fun mode with a lot of potential is getting dragged down by extremely hard to sustain economy issues. After all, why play deck #2, if dust is limited, you want to build something that works,