I mean, maybe itâs freemium but im sometimes tavern pass f2p as well. The economy boost isnât honestly too major over f2p.
(Maybe instead of every 3-5 f2p legends you'd have without it, you'd have 1-2 random ones and 10 skins instead.)
I mostly buy it for the skins tbh if itâs a good series.
( And sometimes, maybe 1 sometimes usable legendary. (Ex: Korrak vs Alganon) )
But i mean, thereâs a core fundamental issue with dust/gold economy for f2p. Even though itâs certainly better than itâs been, hearthstone feels the most fun when you can experiment, play different decks, or have 2-3 options to que with. It keeps things more fresh than spamming 1 deck over and over for 1000 games imho.
Problem is, you donât really ever have the dust to ever do that (sustainably f2p) in standard.
While playing standard, it can be so easy to sink 2k-8k dust into a budget list thatâs dead before you even see a return⌠it can get pricy to keep up with standard. Most people only can afford to play maybe 1-2 good tier decks in standard at a time.
(F2P gold/dust economy)
For instance, if we assume the average player might reach level 100-140 on the reward track off quests alone. That might be 5000-6500 gold.
Lets modestly say that the f2p wants 40 50-70 packs to get a basic common/rare collection, and 2k for a miniset. Thatâs -7k-9k gold right there on a⌠5k-6.5k budget.
That is now negative -2k of resources. Okay, lets just snap our fingers and say due to magic, you maybe end up, with 1000-1500 spare dust. Maybe from ranked rewards or dust nerfs.
- How many 4-10k dust decks a month can you craft with 1.5k dust per 4 month expac? You just canât craft it monthly⌠You need like 12-28 months to craft a 10k dust deck.
Now Consider how many decks can commonly cost anywhere between 5-8k on the mid end, 8-16k on the high end, and 18k-28k dust on the âDEAR GOD why is renathal/pally making every deck 20-28k dust!â eras or / 8-12+ legendary metas.
Since a average quest only f2p might only get like 1.5k dust per 4 months outside of nerfs⌠You can imagine how infeasible paying 12,800 dust to craft 8 legendaries to play one of those old 20k dust pally/hunter decks coulda been.
So the costs in standard could easily lock people in standard to playing their one and only deck. And when you can only play one deck, you might get a skewed view of rock being op because it beats you 80% of the time, and paper being okay since you can only play scissors.
Many standard players are sometimes known to resort dust all cards from other classes, or from wild, and lock themselves into one deck/mode.
Then when their one class is bad, or 2 years have passed, they might end up locking themselves hostage to a class/format they loved before, but now no longer enjoy.
Reward systems
I do feel the modern revised reward system is, in terms of gold, probably gold for gold better for most than the old one. But itâs no denying that the game, has gotten much more expensive.
Going from 9 classes with 1 legend, to 11 classes, with 2 legends, with often so many being powerful to the point some decks run 5-8 (8k-13k dust worth)⌠Doesnât do much good for the already strained f2p economy.
The game is getting more expensive, not the rewards. And i do feel like the natural income stream runs out a bit after quests.
Your time playing/afking hearthstone after quests is only worth 10 cents a hr, even in most other games, f2p might still offer 1-3$ a hr in ingame purchasing power like osrs bonds/etc. But itâd still be meager to a 15-40$ a hr job. Where that 10 cents a hr, might be a fraction or less than half of what youâd earn in a minute at even the lowest paying job.
Thing is though. Canât you but help wonder if itâs by design? Most other games, spending 20-60$ on a game you own for life would be plenty, heck even a lot of triple AAAs might go for 2.5$-20$. Iâve seen Rdr2 and witcher and portal 2 and l4d2 even go on sale for 99 cents to 7.5$. Meanwhile even modest tavern pass purchases even skipping 1-3 expacs, can still add up to 20$->80$. Even if youâre only purchasing a third of them.
Closing notes
o Modern rewards are better than the past, but the game is more expensive too.
o The average f2p, getting 100-140 levels off quests alone, might only have 5k-6.5k spare gold to spend.
- Miniset takes 2k, 40 packs for a basic common/rare collection takes 4k. That might leave you negative -1k to +1.5k dust to craft with.
-
- If a deck costs 5-10k to craft. But a average f2p might only get 1.5k extra dust per expac (if any)⌠You might have to spend 6-12 months collecting the 5k-10k extra dust. To craft a deck that lasts a single month.
- Hearthstone is most fun when you can play multiple decks. But itâs just not always sustainable (in standard). And maybe itâs by design to make you spend $$$ to shell out.
o Ideas like loaner decks every 3 months (undustable or not), or wildcards (Pick your legendaries/epic of choice) could sound fun.
o But Itâs a fair question of whether or not modern actibliz$ even would want to give us anything though. Ow1 had consumer friendly practices. Ow2 took it away.
Tl;dr: We do get more stuff from the new system than the old. But itâs still drip fed.