Dismantle Mecha´thun and stop creating game-breaking cards

There is Mojomaster Zihi a neautral legendary that you play either as soon as turn ten hits for you if you go first, or turn 9 if you are going second, or if you know how many cards they need for the combo and you force them to have less than that number by turn 10 or later, you could postpone playing Mojomaster until the turn before they get the combo, though that is harder to do sometimes and can be more risky.

‘The idea that nerfing Shudderwok early would have discouraged customers to buy future expansions because they wouldn’t have any guarantee that the cards will remain unchanged’ is total BS.

  1. Blizzards has nerfed “key” cards in certain decks before. Spreading Plague being one of the fastest in recent memory.

  2. The argument ignores the key issue that Shudderwok in its original state should have never been put in the game. No matter how you want to try and frame it it was bad design with one of the following explanations:

a) designers incompetent at their job
b) designers are too lazy to fix things or have really poor skills are spotting potential problems early on in development
c) They don’t manage their time well and have way too much crunch time to properly play test cards (it has been stated that they work expansions at least one set if not two from what comes out)
d) purposely creating unbalanced cards to help milk money out of players.
e) choices a, b, c, and d.