Devs: Every class gets 30 card slots except mage, they get 50+ a game

They get to play 50+ cards a match thanks to multiple evocations and randomly generated spells that can eventually win them the game.

Of course, when you generate more cards than is in your deck, the odds are in your favor that you will inevitably ‘discover’ an answer to any board situation and burn the opponent out of resources while advancing your win condition (giants+conjurers).

Even match-ups that are supposed to be ‘unfavorable’…none of that matters when you just keep ‘discovering’ answers to your opponents well planned strategy and decision making.

How do you play against 50+ card decks that change each match?

You can’t.

Now we all know why mage is doing so well at high legend.

There’s little strategy involved when you can just have multiple chances to find ‘outs’ all game.

Odds are, you will win because of RNG alone.

high legend mage player’s simply get 20+ more cards per game than their opponent.

There is this thing called ‘card advantage’ and it’s heavily weighted.

Good time to be playing this class.

Heck even Turtle mage can ‘discover’ an out and if you can kill turtle mage…they do not deserve to also have that option available to them.

Having 20+ cards more than your opponent each match is an inherent advantage in any given situation.

And someone will say ‘but they’re random, it could also hurt the mage’…no.

If you have 20+ card advantage a game, the extra cards being ‘random’ no longer matter.

The odds are in your favor.

You can’t fault high legend players for playing one of the best classes in the game.

Turns out that having card advantage every match and multiple Solarian Primes/Evocations is pretty good eh?

By the way, if you want proof…

You can just check HSreplay and COUNT every single card the mage played…that DIDN’T start in their deck.

You can’t tell me that I’m making this up. Empirical evidence will back me.

Hey Blizzard/Devs…even if I win, I feel like I lost due to the sheer amount of BS I have to deal with in every match against mage.

Please trashcan this deck archetype.

Holistically, it is not a healthy game design when the top players in any given region are playing a deck that is RNG-centric.

THAT…is a major concern that should not wait. It needs to be addressed in a future balance patch.

I didn’t even talk about Grand Master’s tournament.

Is it possible some of the best players only got relegated because they got ‘out rng’d’?

Very much so.

Anyone can win when this amount of rng is on your side. Who needs skill or actual thinking?

What a way to diminish the skill level of ‘pro’ players across an entire region…it’s showing.

Even the caster’s were commentating on this…for anyone who watched the games in the recent ‘Master’s Montreal’.

End rant.

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Mage, priest, and certain variants of rogue really could use less card generation.

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And especially mage. They get an auto win against any slow deck without card draw (i.e Paladin) by just exhausting their resources.

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Darkcloud. Thanks for raining on Blizzard’s parade.

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Yeah, I’m surprised they haven’t done something about it.

Even if they do, it probably won’t be until next year at the earliest.

I understand they want to address the RNG in the game at some point but it really cannot wait that long.

Something needs to be done now.

Already a few hearthstone pro streamer’s are streaming other games because the game is just not very enjoyable right now for them.

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Unfortunately that’s the reality. I’ve stopped playing, also. It gets tiring watching a random number generator generating numbers.

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Yeah I quit for awhile (2 years?) but I came back.

My mistake.

The meta is diverse sure…it’s just not enjoyable for the reasons listed above.

When a class has a good win-rate for the wrong reasons, I can understand why some people just want to move on to another game.

I just miss the strategy and skill.

Getting ‘outplayed’ by bs rng every other game…sucky feeling for everyone.

I don’t even mind a losing streak if I actually get outplayed…but perpetually losing to RNG is just a toxic tilt storm.

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I played for the first 2 years or something. It was very fun. I stopped at the end of Goblins vs. Gnomes. Came back a few months ago. Didn’t like it, so I played only when I had nothing else to do. Then I quit again because I couldn’t even have fun for a couple of matches at a time.

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Yeah, all it takes is a few awful matches and it’s very easy to just move on for the day lol

Don’t get me wrong, discover was a great concept at the time but now the entire game is just over-saturated with it and its ilk.

GVG was a good expac too.

Now I think they need to focus less on ‘innovative and new’ and more on current game design, remake, and class balance.

This game is going downhill fast, beyond just a ‘performance of classes’ aspect.

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I can guarantee that they won’t be making changes in the near future to the amount of RNG currently in the game. Releases are scheduled well in advance and the next expansion (or two) is already designed and being coded. Hopefully it’ll have less RNG / generation but removing that from the current card pool is too large of an undertaking to squeeze into the schedule.

They did it with Priest.

I’m mainly talking about mage in this thread, the RNG side is secondary.

…oh

forgot you are the one who claimed they rigged rng to give mage good cards to increase their win rate :man_facepalming:

How do random cards hurt mage when they get the option of which said random cards they get to play? (Evocation anyone?)

Priest changes involved HOFing a few cards and changing a few others. Removing generation as a mage identity is much larger. You either delete vast quantities of the class (and totally screw with the meta) or you change a ton of cards and do the same.

Would it be nice? Perhaps.

Would it be doable in a short time? Doubtful.

Will they do it rather than meeting other timelines such as new sets, maintaining / updating battlegrounds, and creating / maintaining the new mode? Absolutely not. That we get so many recycled tavern brawls and craptacular solo content is a clear sign that they’re already pressed for time and phoning some things in.

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Mage may generates a ton of cards, but they primarily are spamming 1 cost, cheap spells for tempo. Card for card something like Paladin or Survival Druid probably have more stats in their 30 than mage in its 50 card deck, Priest/Rogue generate just as much, and Warrior/DH/Hunter have plans that involve killing opponents before deck size matters.

in this thread you claim mage card generation give mage an advantage vs all decks with little card generation but

most of its worst match ups dont have card generation! and many dont run much card draw either ! like hunter decks

going by your logic hunter decks should be an easy win for mage

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Hunter is literally the worst example you could give.

The Classes top tier deck has been in existence since the beginning (face) and the only reason it is decent versus mage is because of two main reasons.

  1. It’s an incredibly consistent and refined deck archetype.

  2. It does direct face damage so mage will eventually just die, freezing doesn’t matter nearly as much.

Also, I’m not talking about match-ups but how it FEELS to play against mage right now.

Even if you win, it feels like you lost due to all the bs rng.

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That’s what the game is now. Started with LoE then we got the first taste of Clown Fiesta in Old Gods and it steadily increased from there. Now the game feels more like a slot machine with no real strategy other than maximize the amount of stuff you discover to increase the chances that you get a hit and more often than not you get your hits. There is also little risk involved putting in a random generator over a top tier card that it can generate.

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lol i have to admit claiming RGN play tricks in peoples mind like that one is a complain i never seen before

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I’m pretty sure plenty of people have complained about it.

Even in public events like GM, many pro’s have commented as much.

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