They get to play 50+ cards a match thanks to multiple evocations and randomly generated spells that can eventually win them the game.
Of course, when you generate more cards than is in your deck, the odds are in your favor that you will inevitably ‘discover’ an answer to any board situation and burn the opponent out of resources while advancing your win condition (giants+conjurers).
Even match-ups that are supposed to be ‘unfavorable’…none of that matters when you just keep ‘discovering’ answers to your opponents well planned strategy and decision making.
How do you play against 50+ card decks that change each match?
You can’t.
Now we all know why mage is doing so well at high legend.
There’s little strategy involved when you can just have multiple chances to find ‘outs’ all game.
Odds are, you will win because of RNG alone.
high legend mage player’s simply get 20+ more cards per game than their opponent.
There is this thing called ‘card advantage’ and it’s heavily weighted.
Good time to be playing this class.
Heck even Turtle mage can ‘discover’ an out and if you can kill turtle mage…they do not deserve to also have that option available to them.
Having 20+ cards more than your opponent each match is an inherent advantage in any given situation.
And someone will say ‘but they’re random, it could also hurt the mage’…no.
If you have 20+ card advantage a game, the extra cards being ‘random’ no longer matter.
The odds are in your favor.
You can’t fault high legend players for playing one of the best classes in the game.
Turns out that having card advantage every match and multiple Solarian Primes/Evocations is pretty good eh?
By the way, if you want proof…
You can just check HSreplay and COUNT every single card the mage played…that DIDN’T start in their deck.
You can’t tell me that I’m making this up. Empirical evidence will back me.
Hey Blizzard/Devs…even if I win, I feel like I lost due to the sheer amount of BS I have to deal with in every match against mage.
Please trashcan this deck archetype.
Holistically, it is not a healthy game design when the top players in any given region are playing a deck that is RNG-centric.
THAT…is a major concern that should not wait. It needs to be addressed in a future balance patch.
I didn’t even talk about Grand Master’s tournament.
Is it possible some of the best players only got relegated because they got ‘out rng’d’?
Very much so.
Anyone can win when this amount of rng is on your side. Who needs skill or actual thinking?
What a way to diminish the skill level of ‘pro’ players across an entire region…it’s showing.
Even the caster’s were commentating on this…for anyone who watched the games in the recent ‘Master’s Montreal’.
End rant.