Decktracker Exploit?

Wait are they saying it’s a STATIC list of demons, or a randomized one at the start? Because if it’s static it’s even more dumb than I thought.

You wouldn’t even need to read the logs at your PC, just pen and paper.

What about mobile players that cannot use a deck cheat….,tracker .

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You’re also supposed to mesmerize your entire deck, the cards that are left, their amount, what cards your opponent generated to their hand and the possible secrets when they play one, on your own.

People rather use the Decktracker, so that’s not really an argument. When we talk about whether or not it comes with an unfair advantage, there should be actual arguments showcasing that unfair advantage.

But since your opponent can track their deck too and know all the cards in it at any given time, there isn’t any.

the only way I see this as an exploit is if a class who normally doesn’t have access to a card like Illadari Inquisitor uses a tutor like town crier to draw him, they know not to play town crier till the deck tracker tells them it is in their. most warrior lists run two criers and only unkilliax so if they start packing Kil’jaedon this could become a strategy I guess

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Which is exactly what i said.

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Yeah that was directed at the overall topic.

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it is useful

very it lets you know you got a win condition you werent supposed to know about
normaly you would make the best play based on what you have on your hand like playing a taunt you just draw during that turn trying to stall

but

a deck tracker would tell you there is a illidari inquistior in your deck you can pull and spending mana to get it to win has 0 % chance to fail

instead of being just a last resort move you would never risk just for a chance to get 1 of the 3 rush demons

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It’s exploitation if the human player has no means to do the tracking in their mind, especially because this game has no good third party support on mobile.

If the list of demons is not static and the trackers read them from the log file on your PC then it’s pure exploitation because a player does not even see the list.

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I doubt they ever fix this. They would need to make it so the info is stored on their side instead of the client side. That is not likely to happen in any scenario. Trackers aren’t allowed in the few tournaments they have so that isn’t a concern either.

they SHOULD fix this.

The gameplay is 100% decided on the server side. There is no need to store that data on the client in terms of that. If they had a reason to save it on the client side it was probably an optional optimization.

Tournaments is apples and oranges to this issue. They don’t want to give even the advantage of calculating the damage sum of minions (basically they want to allow no aids even if they are small).

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There’s quite a bit of information stored on the client side to begin with. Having this be client side isn’t something special. If they could push it all client side they would.

None of that storage is for deciding the game outcome. The game outcome is purely “player A sends COMMANDS + player B sends COMMANDS → … server calculates … → server tells the clients the outcome”.

It’s also why BGs are purely a replay and most things in constructed are “short replays” as well and if you disconnect and reconnect you see the outcome without affecting it by not being connected.

You are talking like i don’t already know this.

My comments were about the storage of deck information being server side and nothing more. They aren’t likely to move that to server side just because you might be able to manipulate that information.

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Then we return to the main issue of fairness, especially since mobile users don’t have much or any third party support.

If it is data that can’t be reasonably derived by a human in their mind without reading log files: it’s not good design.

It’s a mobile game not rocket science. Unless it’s in a competitive setting it’s not something worth worrying about. Outside of that the game is what it is and you take it or leave it. Mobile players don’t really dwell to much on these types of things.

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It is in a competitive setting. You can play Legend 1 on a phone.

If they don’t want that capability don’t release the app.

What does getting legend 1 achieve for you though? It used to actually mean something competitively but now it doesn’t even guarantee a spot in the few tournaments they have.

Rank 1 always guarantees you space, no matter what you achieve next month

Imagine that thousands of people use the card at the same time. How long would we have to wait on average if all of those RNG calculations were done on server side?

The RNG moment of deciding the first 30 demons in your deck is probably done locally

I could have sworn they said you had to maintain high rank for multiple months. If not then i am mistaken.

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