I belive that the Blood Death Knights are going to be impacted by the class change. Because let’s be honest, When they can gain over 100 hp over the course of the match, along with all the from hand board clear. IT sucks the fun out of the match the the opponent that is facing that DK.
I think there might be some nerfs to Frost DK, however, the biggest impact I expect is that we are going to see Blood DK impacted the most.
Some of the Dk cards I think they will nerf will be…
Soul Stealer, I have a feeling that it will no longer be able to clear the entire board and possibly not gain any corpses.
Muncher might have the auto attack removed at the end of a turn.
Hematurge might cost more and require an additional corpse to discover.
I am not a fan of Blood Death Knight, however, I hope they don’t don’t completely gut Blood Death Knight because honestly, I’d much rather face a Blood DK over a Druid any day. I personally feel that druids get away to more than they should, and I am starting to see an increase in Druids in legend that have figured out how to ramp up really fast gain a gazzilian armour and play tony with jailer and I’d take an annoying Blood DK over that any day. lol. I hate druids, not hating on those who play the class, I just I really dislike the style of their kits, and the less Druids I have to face, the happier I am.
I love the DK class, I just hope they don’t gut it. That would be disappointing.
The problem with that is only Blood Dk’s would be able heal. And I don’t think that would be the right move. Honeslty I think they should just scrap the Rune system and adjust the cards so that they don’t have insanely oppressive combos.
I don’t like the rune system because there are certain cards that I would like to add in my deck, however, I can’t because of an incompatible rune. For example, Frost Queen Sydragosa would make sense to run in Frost DK, but can’t because she’s part Unholy, which to me makes no sense.
Anyway, I love Death Knights, and I look forward to see what they are changing, I just hope that the class will still be fun to play and remain competitive. I still want the class to be fun to play, but I don’t want it to be oppressive for players to play against. I don’t want DK’s the end up like Warriors, the class that they essentially deleted from the game.
This isn’t always true. You can still be applying good pressure, however, if they play vampiric blood on turn 4 and another on turn 5, and pop down a muncher on turn 6, no matter how much pressure you are applying that’s 25 additional health on top of the 35 they started with.
If they do happen to pull off 2 vampiric bloods and a muncher by turn 6, then the munchers becomes a priority target, which means you have to stop applying pressure to face and kill it, otherwise if left unchecked, it will gain 10 additional health the following round.