Itâs not like you donât make any meaningful decisions even though it may sometimes feel like that. I would even say to deal with an unpredictable situation is even more important to have skill and be good at the game. You just have to take the odds and do what is best in the current situation. And it certainly is much more interesting with RNG and Discover effects. Thatâs really what I love about it most: Itâs not the same boring stuff over and over again.
And I almost forgot: I like actually playing the game (winning only as a goal to go for) and RNG can not only help get you out of a desperate situation, it also can push you back down if youâre too far ahead and the other wouldnât have any chance. Of course for tryhards thatâs not a good thing, but if youâre just trying to have funâŚ
Every game is based winning? Really? How about improving a skill like learning a new language as a âgameâ? Thereâs not really something to âwinâ except if you want to see it that way. The important thing is youâre just constantly improving upon yourself and do not try to beat others doing the same.
But to be fair you may not call this a âgameâ. I still think itâs important that all people involved have fun in what theyâre doing and indeed losing is not fun. But why care so much about it when instead you can just enjoy the game itself regardless of whether or not you win?
I personally really just like playing the game and winning is just like calling it a day. It has to end eventually and to go for the win is a relevant objective you can follow through the game. But in no way would I fanatically focus upon winning because that way I wouldnât enjoy about half of the games because I lost.
Well I disagree entirely, especially if this game wishes to be taken seriously as an esports title, the devs need to stop adding in so many rng luck cards and mage certainly didnt need any more rng than it already has, it needs consistency.
This seems to be the great divide amongst the playerbase these days. Iâve seen several pro players go on rampages about how RNG allows for such massive seings that remove player agency (such as the ability to nearly guarantee success by playing around what you KNOW your opponent is capable of) from the game, whike more casual players such as myself are having a fantastic time enjoying the game.
Unfortunately, a game being a visble esport means an absulte crapton of money coming in from various avenues which further interests investors, which even further bumps up the cash intake, etc. Itâs all about those dollars when it comes tohow you build and market your game these days and while Hearthstone makes a strong effort to appeal to all parties, giving the casuals the zany RNG/Discover effects that can only come from a digital ccg tends to step all over the toes of those who want to take the game 100% seriously and compete for hours each day.
Idk what there is to hype about a hero card that is basically the ultimate board clear. What is so exciting or novel about clearing boards? Okay, so they canât be resurrectedâŚthat comes in handy maybe 1 out of 10 games if youâre lucky. Itâs very boring card design.
I donât care if some âtryhardsâ want to play this game (more) âcompetitivelyâ as long as I can play it as the fun RNG Clownfiesta which I love. A âtryhardâ might not even enjoy playing against someone who doesnât take the game âseriouslyâ. And people that just play for fun might not enjoy if they meet a âtryhardâ that plays only OP/broken stuff to win the game. It would be better for all.
Itâs true, Iâve actually known some folks that get actively frustrated if their opponent isnât playing a meta deck.
Personally, I enjoy seeing both jank and meta decks whenever I play off-meta stuff, so generslly the less tryhardy portions of ranked are just fine for me. No oneâs sweating at me too hard (most of the time) and my wins still count toward portraits.
Iâm not a try hard by any sense of the word, only at rank 17 right now, but just now a shaman beat me because he had three hexes. Once he had played the first two, I put down a big threat, but he hexed it and won because of that. He discovered the hex from a lackey he had gotten randomly from a card generated by another card. I lost purely because he got lucky, and I hate that. You might like the âclown fiestaâ but most others donât.
Thatâs why I linked that suggestion of a game mode where you can play with custom rules.
If you donât like Discover you shouldnât be forced to play against it if you can find enough people that like to play how you would like to. Just like I would love it if you could play pre-nerf Yogg and I know there are others that feel similar. It would be better for everyone.
Ita not about being a tryhard, itâs about not wanting to get f-ed over by rng, it doesnt feel good to lose to rng and to make a hero card centered around rng just shouts bad design. I do not need more rng in this game, soon itl become flip a coin to win the game, maybe thats your thing, its certainly not mine and most players though and if you want rng go battlegrounds there you can get your dose of it. For the record not saying rng by itself is bad in a ccg but too much can be bad.
I donât have a problem with prefers Yogg. Itâs a risky play, and has probably lost quite a few games. I have a problem with ring cards that canât hurt you in any way. When that shaman played ethereal lackey, there wasnât a chance that it would hurt him. All RNG should have a downside, and discover changes that.
Do you guys donât see the link? Itâs about a play mode where you can play whatever way you want. If you donât like RNG then you could just make custom rules like bans or so to counter that. Iâm sure many out there would be interested in different kinds of modes where RNG is limited or completely gone or maybe even in whatever way else you want to play the game.
And why do people always say âfilp a coinâ? I guess thatâs how it feels to a âtryhardâ but itâs not about that for someone who just wants to have fun since just fliping a coin is really boring. Itâs about⌠well, âfunâ.
For me fun is trying to do my best with what I got and just âenjoyingâ the experience of whatâs happening. And I mean Battlegrounds is kind of a completely different game. Yogg doesnât even do random spells which could do all sorts of weird things. Not saying itâs bad, but itâs just not in any way normal Hearthstone.
Yogg Box Is my favorite card in standard lol. Itâs literally chaos in a nutshell, the power to turn the odds or completely flip you. Risk/Reward play. Reno hero power should have been âcast 10 random spellsâ. If we are gonna do this madness, crazy, insanity spell thing we might as well go full yogg incarnate.
Some quality control is lacking, I will not forget how messed up the Battlegrounds patch was. Golden cards causing incomplete decks, Squelch not working, rerolling quests not working, some more stuffâŚ
This followed right after we had to endure Evolve Hare Shaman for too long
Still, devs shouldnât take all the blame, also the player base is propagating through the meta faster than before
Yeah, thatâs why I said âtryhardsâ with quotation marks. I personally mean kind of anyone who plays it competitively in a serious manner. They are trying so hard that they would give anything just to win including playing âOPâ and âbrokenâ stuff because finding and abusing that is exactly the point in competitive play since by doing so youâre more likely going to win.
I on the other hand just like to have fun doing and experiencing crazy stuff. So people that take this game âtoo seriousâ are quite âannoyingâ. Just look at the Yogg nerf. Was that really necessary? For competitive play? I guess so. For having fun? No. Not in any way.
Iâm just very glad that they actually made the Amazing Reno truly amazing for all the fun that can happen there.
And itâs not like the other two mage cards we got in Galakrondâs Awakening are in the same way all about RNG Clownfiesta. I would call those cards âtryhard cardsâ. Oh, wow. Look at that. I played 14/12 worth of stats for 7 or maybe even less mana (with Elemental Evocation). Or wow. My Hero Power is now Frostbolt without the Freeze. Iâm not saying those cards shouldnât exist (I even quite like them for what theyâre doing after trying them out), but itâs not like the âtryhardsâ didnât get stuff to use which isnât a complete RNG Clownfiesta.
At the end of the day weâre just very different and all I can say is that maybe there should be a âcompetitiveâ version for people like you out there.
But I for one am certainly looking forward to play with the Amazing Reno in his full RNG Clownfiesta glory. And as I would say: Like it should be.
Because itâs mega scummy business tactic that lured the majority of people into buying because they stupidly decided to trust that blizz would provide an adventure of quality cards.