His comments on tickatus made me shake my head. I mean he is basically acknowledging that the card should have never been printed. I don’t understand how the devs cannot see this when they are making these cards.
He’s not saying that at all. He’s saying that it’s a card some people find to be a lot of fun. Like Mozaki, for instance. If it shows up too much then that means it’s too powerful and may need a tweak. Not “it shouldn’t be printed” but “it may needa nerf.”
According to HSReplay it’s in 6.5% of decks in the lower ranks (I don’t know about higher). If that number is accurate across all ranks then the card is a good one.
They honestly should do sales on old adventures to be honest since you can only buy that with money now - making it cheaper for newer player to get into wild/duels with the old adventure or even make it semi cheaper with gold as option like they did for the mini set.
Really feel like they’re missing out on the fact old adventure aren’t going be something someone new will just put money on in this late of the games life.
He’s saying that if it sees any sort of consistent play, even if the decks don’t win, it’s a “problem”. I don’t know any other way to take that other than the card should not have been printed.
If they really want to start making ranked as fun as it once was in this game, they need to take a hard look at cards before they print them and consider the effects they’re going to have on the player base.
I’m not singling out tickatus either. There’s tons of examples of cards/decks that just leave you wanting to not play another game after you face then whether you win or lose.
This is a game, period. Not a competition. Everyone gets the cards they want to have fun. Most cards are hated by players because they play decks just as bad or worse, such as a Card Draw Fatigue deck (AKA Organic Mill).
Regarding tickatus, there are 80 cards that see more play then tick. Doesn’t seem like its getting nerfed any time soon. Honestly, I see Y’Shaarj getting nerfed way before Tick with its 10.9% play rate in HSreplay.
Except that’s not what he’s saying at all. He’s closer to saying “if it sees excessive play.” The numbers right now don’t lie. It doesn’t match his definition of excessive.
tickatus is 1legendary minion ppl not build deck to it just add till is good option like all paladin deck have lord barov or alura then paladin deck problematic too? like 90% druid deck use survival of fittest then is problematic too? ETC ETC all class have something whats you found in EVERY deck what is CANCER and ppl hate 60% current deck is ROGUE anything going on solve this ? nope
so question …: tier 3-4 deck use 1legendary card is a problem lol …some ppl just wanna beat all opponent in a row and when hes face going to wall just cry on forum nerfffff this card now!
and all cry 15-20card destroyed in me deck…just loooool 100/1? more like 1000/1? most time is 10card not more very rare you see full bulided tickatus deck and all forget not so easy play tickatus when you must clear board or you die next turn by play card whats do almost nothing!
Except it doesn’t really deny anything. You can’t play cards that are still in you deck. This is the mill fallacy that inexperience players fall into. Cards not in hand aren’t cards you could ever play that game, burned cards only matter if you went into fatigue. The value of cards in your deck that you haven’t drawn yet isn’t that high.
Ok but the decks it often gets used and is effective against are control decks who want to go the length. Who sometimes go to fatigue. Not because they don’t have win conditions, but because the Warlock removes their stuff and puts them in a fatigue win condition.