Daily/Weekly Quests

You know what’s just as bad as the increased requirements for weekly quests? The fact that they haven’t bothered creating any new fun/interesting quests. Even before this change I’ve been noting every week after week was the same Win 5 games of ranked, Win 5 BG or Tavern brawl, spend 200 mana or deal 100 points of damage to enemy quests. Increasing the rewards only doubles-down on already insultingly boring objectives.

Devs, if you want to give people something to ‘work toward’ then make these MUCH more interesting/varied.

Examples:
Play 10 games with different hero classes
Play 10 Secrets
Play 20 minions with Stealth
Play 20 spells from other classes
Win a game with 5 or less remaining HP
Win a game with 30 HP

I’m sure the community has more imagination and can come up with even better stuff than I’ve listed. But forcing 15 wins in standard is NOT giving your casual players something they can look forward to accomplishing in a week’s time.

Play 3 games without any random effects on cards.