Way to shoot yourself in the foot Devs.
You literally killed an entire deck archetype.
The game is literally just a clown fiesta to see who can out rng/mana-cheat/deal direct damage to their opponent the fastest.
You know your game is completely bonkers when warrior has gone aggro/tempo.
And before someone says ‘control decks aren’t dead because x exists’…you are objectively wrong.
Tier 3 decks don’t qualify.
This game is dying so fast because devs can’t seem to understand that players actually want to be involved in their game-play without the game playing itself.
It’s so sad to know you’ve lost by turn 2-4 half the time.
So boring and sad to know there’s that little counter-play and interaction.
No one plays for the board. You don’t need to.
Why play for the board when you can just shuffle 7+ Bombs into your opponents deck or do 70+ face damage from hand over the course of a game?
Devs. Wake-up.
Your 10th class (DH) has killed the game.
Your split attentions have killed the game (BG’S).
Your ‘innovative’ powercreep and un-counterable new mechanics have ruined the player’s experience.
Please fix your game. Make some drastic changes to balance beyond some lazy buffs/nerfs.
Yes, I’m frustrated.
By the way. If you want to know why Paladin class sucks…
It’s because it’s too fair and their ‘strong suits’ (Board Control/Buffs?) DON’T MATTER. 
Is that proof enough for you?
Beyond the weekly ‘stats’…this game has some major fundamental issues tied to CARD MECHANICS.
Lastly, every class double dips into another class’s ‘strong suit’. When everyone’s ‘special’…no one is.
Classes have lost their ‘uniqueness’ and that is a major concern (Hello RNG/DISCOVER/CARD GENERATION)
Aggro decks should not be healing, removing your board, AND dealing direct damage to your face (Hello Aggro DH/Altruis/Warrior?) IN THE SAME TURN.
In conclusion, all of these things combined have made the game an absolute joke.
