Again It is the drinks.
You’re playing 6 cards but the discount you gave is only 1 mana.
Drinks should only Go back to the hand at the end of your turn.
Otherwise we never gonna print aura discount again. EVER.
Again It is the drinks.
You’re playing 6 cards but the discount you gave is only 1 mana.
Drinks should only Go back to the hand at the end of your turn.
Otherwise we never gonna print aura discount again. EVER.
No, because this would make them unplayable.
Concierge, could just discount cards that didn’t start in your deck rather than cards from a different class. That way, the first drink wouldn’t be discounted, but the rest would.
It really don’t.
They still 3 cards for 1 slot.
It would only stop one turn combos with they and again concierge will not be the only card who can make this.
Wow, 0 mana cards create problem in HS? Who knew?
That’s what the low-cost drinks are made for.
You can’t just delete those archetypes with no precedent.
But.
Not.
Less.
Than.
(1).
Literally solves like 80% of the problems in this game.
And make it 100% more boring at the same time.
Devs knew what they were doing when they printed concierge.
It was almost 100% made to work with drinks as we can see because it is one of the only ways to justify it’s use.
By playing many low cost cards.
Being able to play 2/3 cards together would be enough to make the card still decent without just kill decks around it.
The problem is when people Just play everything together.
The problem is the (lack) of foresight in giving druid, one of the spell power damage decks in the game a card that can be cast up to 6 times for 3 mana (the cost of concierge) who can pump up spell damage to make those drinks do an absurd amount of damage.
I really cant imagine its a lack of foresight though since everyone saw this combo coming the second they revealed the cards.
I think the real problem is they just dont care anymore. A few classes are given mechanics that can be repetitively abused (warrior - disruption / druid&rogue - mana cheat to name two) while giving everyone else limited counters or their own abusable mechanics.
Yeah, but can they still do that when their opponent’s decks also get fully optimized?
Take a look at sludgelock. Not a single card from Whizzbang is in it, and yet it’s still working (I easily hit rank 800 with it a week ago, could probably do better if I played enough).
That’s the power of the old cards. At least you know (well, not 100%, but close) that the old cards won’t get nerfed again - the newer ones are more likely to be the primary target for nerfs.
So if a theorycrafting session puts artificial constraints on deckbuilding, you’re not really getting the full picture of the upcoming meta. It’s literally just a marketing scheme to advertise new cards, nothing else.
Add that to concierge and the card is fine
You should now full well that it is not true. If anything they will be more reluctant to nerf new cards because they want people to buy the OP new cards/they don’t want people accusing them of releasing broken cards to sell packs and nerfing them a week later.
And yeah, if anything Sludgelock works against you because that deck is as broken as when it was released and it never got nerfed did it? (I am asking honestly, might have been, I do not remember).
I agree that bringing the pitchforks out before the cards even hit the meta is premature because we can’t be sure how the meta develops with the new cards. But there were surely some troubling things happening in the theorycraft and it’s an internet forum, of course it is going to be full with doomers.
It was nerfed after a month of being broken - Waste remover went from 7/7 to 5/7, Sludge on Wheels went from 2/5 to 2/4 and Chaos creation went from deal 6 summon 6 to deal 5 summon 5
It’s literally the best example for my point - new expansion goes live, a deck is broken, wait a month and then nerf it.
Its’ playrate dropped 99% then, and that’s when I picked it up xD I was like, no way the deck is bad because of 2-3 points of stats change, it just can’t be enough to compensate for a 60% winrate
Now it’s just periodically good, depending on the meta
With Zilliax, they should just have lifesteal as its own separate module.
Also, can we please look at lifesteal in general? It is completely out of control.
Oh ok, I barely remember the deck exist. Have seen it maybe once in the last 2 months so I can’t even remember what’s in it. I was thinking of Insanity because of that No wonder tho, it is in a 0,1% of games according to hsguru
So let me give a better arguments for my case. Both still in Warlock’s wheelhouse.
Painlock, still a super strong deck with over 56% WR. Got two nerfs one to a classic card (Molten Giant) and another to almost yeard old card from Titan (Celestial Projectionist).
Insanity Warlock, almost same WR as Painlock. No card was touched.
So yeah, sometimes card gets hit a week or a month after release… and sometimes they go unchecked for months year or a decade. That’s it.