Technically, in the best-case scenario, they could have Marooned Archmage on the board when they get their turn back, with the Aura effect: “Your first spell each turn costs (2) less.”
This would enable them to play it faster. However, the primary strategy revolves around discounting Zilliax with Tortollan Traveler, playing it at 7 and curving into Station at 8, probably.
Tortollan Traveler causes you to draw a Taunt minion upon its death and discounts its cost by (2), in case you didn’t know.
Oh, that won’t be abused over and over, and force restrictive card design on taunt minions for 2 years. Not being sarcastic. They won’t care. They’ll just nerf it.
Its effect is straightforward and would classify as “just a good card.”
Just because Zilliax can take advantage of it doesn’t mean the Traveler is at fault. The effect is fine.
When something gets nerf because of feelings or to bring down powercreep despite of not being a big balance outlier.
The players who have no problem with it before have to endure that because the card was changed.
When you hate powercreep and instead Go play with like minded people instead of demmand cards to change i not get forced into it.
It is really simple to understand but since we apparently need to explain stuff like this here it is.
Excavate rogue still exists with new toys but plays quite the same as before.
Dh has a new fatigue deck where they draw through the deck and kill you with fatigue as they swap the fatigue damage with aranna (like seed lock) on top of going face alot as usual. Fairly uninspired and boring.
Sif mage doing sif mage things.
DK enjoying the new frost/token support and the legendary that increase minions damage the rest of the game.
Overall very much singleplayer style gameplay and hyper aggressive decks trying to get under the solitaire decks.
I mean, they are the ones designing these cards. They all work together. Furthermore, I don’t consider a card at fault at all. The game is a single entity. No card is in a vacuum. But, if they aren’t going to consider the power of cards you get from cheat, then you nerf the cheater. That’s how they do it. Don’t see why they’d stop now.
I mean, they just banned Splish Splash…they literally hit the enabler, not the problems.
Remember, the Reborn Elusive version of Zilliax didn’t exist before a nerf in the near past. They attempted to change the Stealthed uninteractive version, and unknowingly (I guess) caused this build to emerge.
If it’s that oppressive, it will get nerfed. No reason to dwell on it. Also, more reason to run Yogg.
If they lose their Zilliax from getting to their graveyard they can’t revive it.
I just watched that Ecore video and he basically said exactly what I was just saying: pay offs aren’t fun anymore. It took him 2 hours to pull it off. The game is just too fast. Too RNG. Too casual.
You don’t make sense. Up until now, people have used Yogg to counter this Zilliax build; it’s not like Druid didn’t have access to ramp before. It’s still a viable counter, especially against Warrior. If they only run two Tortollan Travelers and a Zilliax as their Taunt minions, stealing their Zilliax will cripple their Hydration Station.
I will see those water droplets off the stupid 1 mana drink flying everywhere and portraits exploding in my nightmares for some time ahead. Why is blizzard so clueless?
Not only that but they also go “we made a whoopsie or 5. Well fix it within 6 months, promise.”
New expansion comes put and they just started fixing the whoopsies from 6 months ago and 10 more whoopsies appear. If we are lucky they fix half of them within 6 months. But then theres another expansion and more whoopsies.
Can I cast my entire deck on turn 1 yet? The mana cheat in this game seems to be trending towards that… and it seems like this expansion is the ‘mana cheat’ expansion.
The cards may be different but the ending appears to be the same… a bunch of simplistic decks that offer not much satisfying game play (unless you like explosive lethal threatening turns 5+) and are powerfully oppressive to block any of the potentially fringe decks (tribals and so forth) from ever gaining a competitive foothold and providing the chance for an incremental battle between players.
To be fair to this Ecore fellow, it seems his secondary channel is now more popular than his first, and he prefers that game. So, this was just the icing for his decision.