At the highest level of play it is best to stick to a small pool of decks and perfect your play with them. This is why in fighting games top players in the world stick to a small handful of characters. Being able to perfect your play matters more than having a wide cast to play.
Of course a new deck might come out that is just broken in half and you HAVE to play it. But, the more perfect you can play the better.
Yeah at least that. I would try to be near perfect on at least 1 fast(“aggro”) and 1 mid-range(“”“combo”“”(I hate the term(everyone combos))) and 1 slow (“control”).
Yes and I’ve also noticed the top players don’t wait even for seconds to jump on the next OP deck.
Yeah, that’s one thing that I benefitted from over the last few years working on the 1k wins with everything achievements. I learned a pretty wide variety of playstyles. Aggro is still my weakest though, I’m a value control player at heart.
“Causing Tsunamis to Legend.” The title of this thread inspired me to do exactly this!
I just hit Legend for the first time using BSM:
https://imgur.com/a/OFYw0ri
I normally get too bored with Standard to grind past D5, but because BSM has so many options of what to include in the deck, I kept tinkering with the deck list until the last 8-10 matches. The final list carried me to Legend.
I’ve never understood why they didn’t at least and expand on classic. Say, everything up to Means Streets or whatever. Nobody played classic, but they never even tried to make it appealing to anyone but a tiny niche.
I had some hopes for twist but they went a different direction to what I imagined…a bad one as it turns out.
The combo power AND consistency of this deck are just idiotic and braindead broken.
I mean - yeah, maybe a genius move to bait people into buing stuff for real money short term, but that kind of “design policy” just ruins the game more and more. I refuse to believe this is not done on purpose.