A few things I want to preface here. Until today I have barely touched Hearthstone this month. I barely touched it towards the end of last month. The cycle of creating incredibly polarizing cards and then nerfing them is getting tiring. Something desperately needs to change about the design philosophy of the game. The vast majority of my games on this climb were decided on turn 4-6 and many of the my opponents had zero chance because turn 4 Tsunami into turn 5 Tsunami into Turn 6 draw Volley and create a 9 drop is just insurmountable for many decks.
My win rate was about 75% from D5-L. What was truly telling about how absurdly powerful BSM is the fact I saw multiple people horribly misplaying it in ranks D3-1. I had multiple other BSM play a turn 2 Cult Neophyte instead of waiting to use it to stop the combo turn. I saw people shuffling in their Snake Oils and then drawing them with Surfalopod and Under the Sea. It was absurd. I truly believe that the power level of cards have allowed people to get away with more misplays since late game cards can completely wipe out all early game decisions. People are not really thinking out their turns or planning for later turns. It is just all about doing your big OP combo.
I will not be doing a write up on how the deck plays. It is patently brainless and steals wins. If you canât pilot this deck to legend then you wonât be able to pilot any deck to legend. Instead I will talk about the serious problem plaguing Hearthstone for what seems to be at least the past 6 months. Mana Cheating.
The balance of a card is often heavily defined by how much it costs to play. Whether that be mana, life, or having to run highlander, the higher the costs the better the card tends to be. We are currently in a state where the devs are constantly creating ways to break that balancing for very little cost. When Hearthstone was launched Water Elemental was considered a great staple card. A turn 4 Water Elemental was a good play. Now, it is very possible to have 4 of them AND a 4/5. That is truly insane power creep, Or, worst case they come down on turn 5. Oh no.
But, what really pushes this over the edge is the fact that if the opponent DOES deal with 16/29 in stats on turn 4, you can then follow it up with 16/28 in stats the very next turn. And remember, 12 damage also got to swing, essentially being worth a Pyroblast on top of the minions sometimes. The most degenerate Thing I have had happen was a Surfalopod trigger when I cast Under the Sea, Drawing and Casting Tsunami, and then summoning a Factory Assemblybot This was a turn 5 24/38 in stats with 18 damage swinging in immediately. What is my opponent supposed to do?!
I honestly do not know how to fix this. So much of the game is just mana ramping, lowering costs, or just auto-casting things. I just hope future sets move away from this philosophy.
I am going to go walk my dog now. This meta is a mess.