Card generation has ruined this game

I’m old enough to remember a time when Hearthstone was a game between two players with decks of 30 cards. This is no longer the case, because while you may start with 30 cards in your deck, by the time the game finishes, you’re likely to have played upwards of 50.

The attrition style of gameplay is completely gone now, because the endless onslaught of lackeys, discoveries, and summons has pretty much ensured that no one ever runs out of cards, anymore. It is really annoying.

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Nah. The game is in better shape now than when you regularly saw Priests/Mages/Druids stalling until they killed you with an unavoidable combo, with the only counter being aggro.

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LoE added Discover. So… there wasn’t a long time in this game where it was only that. Besides, what about Burn Mage or Deathrattle Hunter? Wouldja like to go back to those times?

Discover is fine. I don’t understand your “never run out of cards” argument. Considering Discover ADDS TO YOUR HAND, not deck. If anything, decks draw more now than ever with Acolyte of Pain being more mainstream, Myra’s Unstable Element, Murloc Tastyfin, etc.

If you are rogue you can play 100 cards decks easy. Main issue the power lvls of generated cards from very low cost discover cards are not limited.

An Arena story of mine
1 mana Blazzing invocation card played turn 1
1 mana Murloc picked 2/1 which adds a Lackey to your hand
1 mana Ethereal Lacker gained from that battlecry
5 mana Hagatha all dmg increased by turns spell gained from Lackey
later in game 13 AOE dmg obliterated the board from that card

For all this you had to pick one single 1 mana card for your deck :smiley:

all this would be not a huge issue if the dmg classes who would lose tempo playing such cards would not be able to heal up via cheap cards/neutral minions. Which breaks the power balance and creates situation like Death Knight in Wow PVP did, untouchable godmode killing everyone doing top dmg with top survival

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Even before that there were cards that enabled you to play more than 30 cards in a game.
Even the Basic set already has one: Mind Vision. And, arguably (because you can’t control it yourself, your opponent does) Sap and Vanish.

The Classic set adds the two Brewmasters, Lorewalker Cho, King Mukla, Ysera, Freezing Trap, Tome of Intellect, Antonidas, Thoughtsteal, Shadowstep, Pilfer, Headcrack, Kidnapper, and Call of the Void.
So if you want to go back to the days where you could only play the 30 cards in your starting deck, that would have to be before the public beta, I guess?

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Call of the void, nor tome of intellect nor pilfer arent real classic cards, since they were added way after the fact to replace hall of famed cards.
Cho, Mukla, Freezing trap and kidnapper dont count since its controlled by your opponent. You arent really getting more cards from outside the game
Shadowstep is just playing an already existing card twice, i would hardly conisder that resource generation.
Which leaves the only card generation in the hands of a 2 legendaries and headcrack and thoughtsteal.

Compared to now, we everyone deck and its mother has some sorta powerful resource generation. Miscreants, CC, Dr.Boom, Omega assembly. heck, even MURLOC decks now have cheap, nearly infinite, resource generation.

You can shuffle things into your deck forever, gain heckloads of spells from merely playing minions, double the spells youve cast during the game and so much more. with very little deck building cost. An aggro deck or aggressive midrange can flip a switch and go into value generation like snap

Ironically in wild, due to the polarizing nature of big priest and hyper aggro, resource generation isnt as common.

Of course card generation has always existed, but it’s never been nearly as excessive as it is now. It is particularly bad in arena, where certain classes are able to produce an almost endless stream of high powered cards.

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I agree that there is way too much of it. Seems especially bad with rogue and now recently mage too. They just instantly fill up hands with countless random cards that you can’t do much about other than hope they don’t have this or that on pure rng. It’s not as bad with mage since it’s at least limited to mage spells but rogue is just a mess.

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that was a huge improvement it made the game so fun and it let us try cards we dont own!

but some people dont like others having fun with a mechanic they dont like to use …its something ive seen in these forums over and over for years

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Kinda with you on this one. Anything that keeps the match evolving gets my vote.

People like this are why the game is, and will remain awful.

People like this are why the forum is, and will remain awful.

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The game is totally out of control. As you said yourself Discovery cards along with OP hero power upgrades, Quest cards, full heal decks, Summon cards and copy cards. This game is complete misery to play now. It’s getting close for me to walk away from the game for another couple years.

Evolving for who? Evolving for the people who just throw their wallets at the game?
(No idea who you were responding to)

If you’re more concerned about the state of a mostly dead forum, than you are for the actual game, I don’t know what to tell you, dude.

HS always has ‘Curvestone’ as a threat due to the Mana system and you can tell that it is actively designed against. The generation cards force games to play out differently which is important. One of the main complaints against Genn and Baku were that those decks were formulaic and played out the exact same.

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Card generation allow for cards that didn’t start in the game thus making the game more uncertain and less predictable which allows or at least helps the game to evolve past min/maxing .

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