Can you stop Pirate Rogue killing at turn 4th?

This is hilarious. Just nerf those free cost cards.

Most of your posts are complaining about things that aren’t actually overpowered, but Pirate Rogue in wild might be a bit too much. Reliable turn 4 kills are probably a sign that a deck is overpowered. I think ideally aggro should kill on turn 6, with turn 4-5 kills being possible with good draw maybe 30% of the time.