This is hilarious. Just nerf those free cost cards.
Most of your posts are complaining about things that aren’t actually overpowered, but Pirate Rogue in wild might be a bit too much. Reliable turn 4 kills are probably a sign that a deck is overpowered. I think ideally aggro should kill on turn 6, with turn 4-5 kills being possible with good draw maybe 30% of the time.